Difference between revisions of "GetWornItem - Actor"

29 bytes added ,  20:11, 22 April 2017
Fixed details about the difference in slot index and slot number
imported>Qazaaq
m (Moved category tags to bottom of page.)
imported>Qazaaq
(Fixed details about the difference in slot index and slot number)
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[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:F4SE]]
'''F4SE Member of:''' [[Actor Script]]
'''F4SE Member of:''' [[Actor Script]]


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{For each biped slot}
{For each biped slot}
Actor Player = Game.GetPlayer()
Actor Player = Game.GetPlayer()
int index = 30
int index = 0
int endSlot = 61 const
int end = 43 const


while (index < endSlot)
while (index < end)
     Actor:WornItem wornItem = Player.GetWornItem(index)
     Actor:WornItem wornItem = Player.GetWornItem(index)
     Debug.Trace("Slot: " + index + ", " + wornItem)
     Debug.Trace("Slot: " + index + ", " + wornItem)
Line 40: Line 43:


== Notes ==
== Notes ==
*Item can be none and still contain other information at a particular slot.
*Returns a none struct beyond index 43 as those are actually invalid.
*Slots with empty forms are just empty slots.


== See Also ==
== See Also ==
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*[[Biped Slots]]
*[[Biped Slots]]
*[[WornItem Struct - Actor]]
*[[WornItem Struct - Actor]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:F4SE]]
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