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imported>Karea |
Scrivener07 (talk | contribs) (Added object type code.) |
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:WorldObjects]] | [[Category:WorldObjects]] | ||
'''Type:''' <code>GRAS</code> | |||
<BR/> | |||
'''Papyrus:''' None | '''Papyrus:''' None | ||
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== Editor Dialog == | == Editor Dialog == | ||
[[File:Grass_Editor.png]] | [[File:Grass_Editor.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
*'''Art File:''' Displays the model for this object. | *'''Art File:''' Displays the model for this object. | ||
**'''Edit:''' Chooses the model for this object. | **'''Edit:''' Chooses the model for this object. | ||
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**'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number | **'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number | ||
**'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number | **'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number | ||
* '''Art file:''' Filename for grass model. Click the Edit button to browse for .NIF file. | * '''Art file:''' Filename for grass model. Click the Edit button to browse for [[Model File|.NIF]] file. | ||
== Notes == | |||
The Creation Engine has path restrictions for <code>GRAS</code> forms. When adding custom grass [[Model File|.NIF]] files to Fallout 4, the custom meshes must be located under <code>Meshes/Landscape/Grass</code> as well as the custom textures located under <code>Textures/Landscape/Grass</code> in your Fallout 4 directory. Otherwise, the Creation Kit and Fallout 4 will not be able to see them. | |||
{{ClearFloats}} | {{ClearFloats}} |
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