Difference between revisions of "Grass"

371 bytes added ,  01:33, 23 February 2023
Added object type code.
imported>Karea
(Added object type code.)
 
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]
'''Type:''' <code>GRAS</code>
<BR/>
'''Papyrus:''' None
'''Papyrus:''' None


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== Editor Dialog ==
== Editor Dialog ==
[[File:Grass_Editor.png]]
[[File:Grass_Editor.png]]
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the grass object within the Creation Kit
*{{Template:Editor:Property:ID}}
*'''Art File:''' Displays the model for this object.
*'''Art File:''' Displays the model for this object.
**'''Edit:''' Chooses the model for this object.
**'''Edit:''' Chooses the model for this object.
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**'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number
**'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number
**'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number
**'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number
* '''Art file:''' Filename for grass model.  Click the Edit button to browse for .NIF file.
* '''Art file:''' Filename for grass model.  Click the Edit button to browse for [[Model File|.NIF]] file.
 
== Notes ==
The Creation Engine has path restrictions for <code>GRAS</code> forms. When adding custom grass [[Model File|.NIF]] files to Fallout 4, the custom meshes must be located under <code>Meshes/Landscape/Grass</code> as well as the custom textures located under <code>Textures/Landscape/Grass</code> in your Fallout 4 directory. Otherwise, the Creation Kit and Fallout 4 will not be able to see them.


{{ClearFloats}}
{{ClearFloats}}
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