Difference between revisions of "Grass"

458 bytes added ,  01:33, 23 February 2023
Added object type code.
imported>Qazaaq
(changed to property template)
(Added object type code.)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:WorldObjects]]
'''Type:''' <code>GRAS</code>
<BR/>
'''Papyrus:''' None
'''Papyrus:''' None


Line 27: Line 32:
**'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number
**'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number
**'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number
**'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number
* '''Art file:''' Filename for grass model.  Click the Edit button to browse for .NIF file.
* '''Art file:''' Filename for grass model.  Click the Edit button to browse for [[Model File|.NIF]] file.
 
== Notes ==
The Creation Engine has path restrictions for <code>GRAS</code> forms. When adding custom grass [[Model File|.NIF]] files to Fallout 4, the custom meshes must be located under <code>Meshes/Landscape/Grass</code> as well as the custom textures located under <code>Textures/Landscape/Grass</code> in your Fallout 4 directory. Otherwise, the Creation Kit and Fallout 4 will not be able to see them.


{{ClearFloats}}
{{ClearFloats}}
Line 33: Line 41:
== See Also ==
== See Also ==
*[[:Category:WorldObjects|World Objects Category]]
*[[:Category:WorldObjects|World Objects Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:WorldObjects]]
147

edits