HasEffectKeyword - ObjectReference

Member of: ObjectReference Script

Checks to see if the specified keyword is attached to a magic effect that belongs to an active effect currently on this reference.

SyntaxEdit

bool Function HasEffectKeyword(Keyword akKeyword) native

ParametersEdit

  • akKeyword: The Keyword to query for.

Return ValueEdit

Returns if this reference has an active effect coming from a magic effect with the specified keyword attached.

ExamplesEdit

; Check to see if we have a fire attached on the player
if Game.GetPlayer().HasEffectKeyword(FireKeyword)
  Debug.Trace("It burns!")
endIf

See AlsoEdit