HasOwner - ObjectReference
Member of: ObjectReference Script
Checks to see if this reference is owned in any way (by actor base, actor ref, or faction).
SyntaxEdit
bool Function HasOwner()
ParametersEdit
None.
Return ValueEdit
Whether this reference is owned
ExamplesEdit
; check to see if the person has a hand node
if Chest.HasOwner()
Debug.Trace("Someone owns that chest... better not take from it")
endIf