Editing Hello World
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=== PreRequisites === | === PreRequisites === | ||
# Install Creation Kit (From the [http://download.cdp.bethesda.net/BethesdaNetLauncher_Setup.exe Bethesda.net] launcher) | # Install Creation Kit (From the [http://download.cdp.bethesda.net/BethesdaNetLauncher_Setup.exe Bethesda.net] launcher) | ||
# Update Fallout 4 to [ | # Update Fallout 4 to [http://www.creationkit.com/fallout4/index.php?title=Enable_Loose_Files Enable Loose Files] | ||
# Update Fallout 4 to [ | # Update Fallout 4 to [http://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging Enable Debug Logging] | ||
=== Steps === | === Steps === | ||
:1. Load Fallout 4 Resources | :1. Load Fallout 4 Resources | ||
::* Start Creation Kit | ::* Start Creation Kit | ||
::* File -> Data... -> Double Click Fallout4.esm | ::* File -> Data... -> Double Click Fallout4.esm | ||
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::* Hit [Apply] | ::* Hit [Apply] | ||
:3. Create a | :3. Create a Message | ||
::* Within the left pane of the | ::* Within the left pane of the "Object Window", Expand "Miscellaneous" | ||
::* Click On/Highlight "Message" | ::* Click On/Highlight "Message" | ||
::* Double Click "Blank Message" in the right pane | ::* Double Click "Blank Message" in the right pane | ||
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::** Hit [YES] when asked if you wish to create a new Form | ::** Hit [YES] when asked if you wish to create a new Form | ||
:4. Create a | :4. Create a Quest | ||
::The best way to introduce content into the game is by creating a new Quest that adds the content or performs various actions. | ::The best way to introduce content into the game is by creating a new Quest that adds the content or performs various actions. | ||
::* Within the left pane of the | ::* Within the left pane of the "Object Window", Expand "Character" | ||
::* Click On/Highlight "Quest" | ::* Click On/Highlight "Quest" | ||
::* Within the right pane of the Object Window, Right-Click the background and select "New" | ::* Within the right pane of the "Object Window", Right-Click the background and select "New" | ||
::** ID : HelloWorldQuest | ::** ID : HelloWorldQuest | ||
::** ''NOTE : "Start Game Enabled" and "Run Once" are checked. For this example, the default values are fine.'' | ::** ''NOTE : "Start Game Enabled" and "Run Once" are checked. For this example, the default values are fine.'' | ||
::** Hit [OK] ''NOTE : Scripts are not enabled until the quest is created'' | ::** Hit [OK] ''NOTE : Scripts are not enabled until the quest is created'' | ||
:5. Create a Script for the | :5. Create a Script for the Quest and inject the HelloWorld Message | ||
::* Within the left pane of the "Object Window", Make sure "Character" -> "Quest" is selected | ::* Within the left pane of the "Object Window", Make sure "Character" -> "Quest" is selected | ||
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:::'' NOTE: Spacing is important. If you are pasting from this page, paste into NotePad first to eliminate format and then paste into the CK edit window. | :::'' NOTE: Spacing is important. If you are pasting from this page, paste into NotePad first to eliminate format and then paste into the CK edit window. | ||
Event OnInit() | Event OnInit() | ||
pHelloWorld.Show() | pHelloWorld.Show() | ||
Debug.MessageBox("Hello from a Debug MessageBox!") | Debug.MessageBox("Hello from a Debug MessageBox!") | ||
endEvent | |||
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:2. Avoid Debug.MessageBox | :2. Avoid Debug.MessageBox | ||
::When scripts are | ::When scripts are compiled into release archives, the Creation Kit will strip out all [http://www.creationkit.com/fallout4/index.php?title=Debug_Script Debug] methods such as Debug.MessageBox, Debug.TraceAndBox, etc... This example creates and injects a MESSAGE object because it is technically required to get "Hello World" to show up in a released mod. You can not rely on Debug methods (specifically the message box function) as part of a mod. | ||
=== If things aren't working === | === If things aren't working === | ||
:Make sure you enabled loose files. A common mistake is to edit the wrong INI file. Make sure you edit the file under Documents/My Games/Fallout 4. | :Make sure you enabled loose files. A common mistake is to edit the wrong INI file. Make sure you edit the file under Documents/My Games/Fallout 4. |