Difference between revisions of "Hello World"
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imported>Cobalt027 (Created page with "In this tutorial, we will make a mod that pops up a message box that says Hello World. === PreRequisites === # Install Creation Kit (From the [http://download.cdp.bethesda.ne...") |
imported>Cobalt027 |
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:** Short Title : Hello Title | :** Short Title : Hello Title | ||
:** Message Text : Hello World! | :** Message Text : Hello World! | ||
:** Check the Box : [x] Message Box | |||
:** Hit [OK] | :** Hit [OK] | ||
:** Hit [YES] when asked if you wish to create a new Form | :** Hit [YES] when asked if you wish to create a new Form | ||
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:* In the Edit Script Window, goto File -> Save ''When you save, CK automatically attempts to compile the code'' | :* In the Edit Script Window, goto File -> Save (''When you save, CK automatically attempts to compile the code'') | ||
:* Close the Script Editor | |||
:* Hit [OK] on the HelloWorldQuest window | |||
:* CK -> File -> Save | |||
:* File name: HelloWorld | |||
:* Save as type: TES Plugin Files (*.esp) | |||
:* Hit [SAVE] | |||
:* [Optional] Exit Creation Kit | |||
7. Test the Mod | |||
:* Startup Fallout 4 | |||
:* Hit [Play] | |||
:* Hit [Mods] | |||
:* Hit [HOME] to bypass the user login | |||
:* Select [HelloWorld], make sure it is checked | |||
:* ESC to back out | |||
:* Hit [OK] when it detects Mod change (reloads mods) | |||
:* Load an existing save game or start a new game. | |||
You should see 2 message boxes pop up. One from the Message you created and the other from the debug. If you do not, make sure you enabled loose files. A common mistake is to edit the wrong INI file. Make sure you edit the file under Documents/My Games/Fallout 4. |