Difference between revisions of "Hello World"

785 bytes added ,  16:33, 28 July 2016
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imported>Cobalt027
(Created page with "In this tutorial, we will make a mod that pops up a message box that says Hello World. === PreRequisites === # Install Creation Kit (From the [http://download.cdp.bethesda.ne...")
 
imported>Cobalt027
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:** Short Title : Hello Title
:** Short Title : Hello Title
:** Message Text : Hello World!
:** Message Text : Hello World!
:** Check the Box : [x] Message Box
:** Hit [OK]
:** Hit [OK]
:** Hit [YES] when asked if you wish to create a new Form
:** Hit [YES] when asked if you wish to create a new Form
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:* In the Edit Script Window, goto File -> Save ''When you save, CK automatically attempts to compile the code''
:* In the Edit Script Window, goto File -> Save (''When you save, CK automatically attempts to compile the code'')
:* Close the Script Editor
:* Hit [OK] on the HelloWorldQuest window
:* CK -> File -> Save
:* File name: HelloWorld
:* Save as type: TES Plugin Files (*.esp)
:* Hit [SAVE]
:* [Optional] Exit Creation Kit
 
7. Test the Mod
 
:* Startup Fallout 4
:* Hit [Play]
:* Hit [Mods]
:* Hit [HOME] to bypass the user login
:* Select [HelloWorld], make sure it is checked
:* ESC to back out
:* Hit [OK] when it detects Mod change (reloads mods)
:* Load an existing save game or start a new game.
 
You should see 2 message boxes pop up. One from the Message you created and the other from the debug. If you do not, make sure you enabled loose files. A common mistake is to edit the wrong INI file. Make sure you edit the file under Documents/My Games/Fallout 4.
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