Difference between revisions of "INI Settings (Papyrus)"

591 bytes added ,  17:16, 11 April 2016
imported>Plplecuyer
 
imported>Hannibalektr
Line 119: Line 119:
  sScriptSourceFolder="../Source/Scripts/"
  sScriptSourceFolder="../Source/Scripts/"
  sAdditionalImports=""
  sAdditionalImports=""
sScriptTempFolder=""
  sScriptCompiledFolder="Data/Scripts/"
  sScriptCompiledFolder="Data/Scripts/"
  sCompilerFolder="Papyrus Compiler/"
  sCompilerFolder="Papyrus Compiler/"
Line 138: Line 139:
  ; Include a "base" folder containing all original game scripts, let DLC1 override it, and then finally override both with the source folder:
  ; Include a "base" folder containing all original game scripts, let DLC1 override it, and then finally override both with the source folder:
  sAdditionalImports="Data/Scripts/Source/Base;Data/Scripts/Source/DLC1;$(Source)"
  sAdditionalImports="Data/Scripts/Source/Base;Data/Scripts/Source/DLC1;$(Source)"
===sScriptTempFolder===
This tells the editor where to temporarily put script files that are being edited or compiled, as well as the compiler project files that it generates. If this entry is empty (which is the default), then the editor will use a temporary folder in the user's Windows temporary folder: "C:\Users\<username>\AppData\Local\Temp\PapyrusTemp". There is generally no need to change this setting unless the drive your user folder is on is severely low on disk space, or something else is preventing the CK from writing to the folder.
'''Default''': ""


===sScriptCompiledFolder===
===sScriptCompiledFolder===
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