Difference between revisions of "INI Settings (Papyrus)"

466 bytes added ,  01:41, 19 January 2020
m
→‎sAdditionalImports: Made information consistent with https://www.creationkit.com/fallout4/index.php?title=Template:INI:Papyrus:sAdditionalImports#sAdditionalImports
imported>Hannibalektr
imported>DavidJCobb
m (→‎sAdditionalImports: Made information consistent with https://www.creationkit.com/fallout4/index.php?title=Template:INI:Papyrus:sAdditionalImports#sAdditionalImports)
 
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===sAdditionalImports===
===sAdditionalImports===
This setting lists additional folders that the editor and compiler should use. The folders are separated by semicolons, and will be used in left-to-right order, with files in folders to the right overriding ones in folders to the left. You may also specify the special "$(source)" folder to indicate where the sScriptSourceFolder should be in the list, but if it does not exist it will be added to the end. You can verify the order by looking at the folder list in the script tab of the preferences dialog. Like the source folder, paths may be absolute or relative to the editor's folder.
* '''Default:''' <Code>"$(source);.\Data\Scripts\Source\Base"</Code>


'''Default''': ""
This setting is a list of additional folders that the editor and compiler should use.
The folders are separated by semicolons, and will be used in left-to-right order.
Any listed import folders on the left will override import folders on the right.
The order of imports may be verified by looking at the import list within the script tab of the [[Preference Window]].
Like the source folder, paths may be absolute or relative to the editor's installation directory.


Examples:
A special variable called <Code>$(source)</Code> may be specified to indicate where the value of <Code>sScriptSourceFolder</Code> should be used.
; Include a "base" folder containing all original game scripts, let DLC1 override it, and then finally override both with the source folder:
 
sAdditionalImports="Data/Scripts/Source/Base;Data/Scripts/Source/DLC1;$(Source)"
'''Examples'''
<source lang="ini">
; Include a "base" folder containing all original game scripts, let DLC01 override it, and then finally override both with the source folder:
sAdditionalImports="$(Source);Data\Scripts\Source\DLC01;Data\Scripts\Source\Base"
</Source>
<BR>
<source lang="ini">
; Include all DLC imports.
sAdditionalImports="$(Source);Data\Scripts\Source\DLC06;Data\Scripts\Source\DLC05;Data\Scripts\Source\DLC04;Data\Scripts\Source\DLC03;Data\Scripts\Source\DLC02;Data\Scripts\Source\DLC01;Data\Scripts\Source\Base"
</Source>
</onlyinclude>
 
 
[[Category:CreationKit.ini]]
[[Category:Papyrus Configurations]]


===sScriptTempFolder===
===sScriptTempFolder===
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