Editing Initialization File
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[[Category:Editor Reference]] | |||
[[Category:Game Files]] | |||
'''File Extension:''' <code>.ini</code> | '''File Extension:''' <code>.ini</code> | ||
The ''' | The '''initialization file''' format is an informal standard for storing application configurations. These files are normally only loaded once when an application is starting up. | ||
These files are normally only loaded once when an application is starting up. | |||
The configuration format is a <code>section</code> followed by multiple <code>property=value</code>. | The configuration format is a <code>section</code> followed by multiple <code>property=value</code>. | ||
== | ==Tooling== | ||
*A standard text editor can create and edit initialization files. | |||
==INI Fragments== | ==INI Fragments== | ||
Any | Any [[Data File]] can override values in the games base INIs by including a new INI of the same name. | ||
<BR> | <BR> | ||
<code>\Fallout4\Data\MyWastelandMod.esp</code><BR> | <code>\Fallout4\Data\MyWastelandMod.esp</code><BR> | ||
<code>\Fallout4\Data\MyWastelandMod.ini</code> | <code>\Fallout4\Data\MyWastelandMod.ini</code> | ||
<source lang=" | <source lang="text"> | ||
[Display] | [Display] | ||
fPipboyScreenEmitIntensityPA=1.25 | fPipboyScreenEmitIntensityPA=1.25 | ||
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</source> | </source> | ||
== | ==Sample== | ||
<code>\My Games\Fallout4\Fallout4Custom.ini</code> | |||
<source lang="text"> | |||
[Archive] | |||
bInvalidateOlderFiles=1 | |||
sResourceDataDirsFinal= | |||
[Papyrus] | |||
bEnableLogging=1 | |||
bEnableTrace=1 | |||
bLoadDebugInformation=1 | |||
</source> | |||
== Notes == | == Notes == | ||
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== See Also == | == See Also == | ||
*[[ | *[[:Category:Game_Files|Game Files Category]] | ||