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'''File Extension:''' <code>.ini</code> | '''File Extension:''' <code>.ini</code> | ||
The ''' | The '''Initialization File''' format is an informal standard for storing application [[Configurations]]. | ||
These files are normally only loaded once when an application is starting up. | |||
The configuration format is a <code>section</code> followed by multiple <code>property=value</code>. | The configuration format is a <code>section</code> followed by multiple <code>property=value</code>. | ||
== | ==INI Custom== | ||
* | Using a ''custom'' initialization file will preserve your changes after [[Fallout 4]] or the [[Creation Kit]] update. | ||
This is useful becuase the ''default'' initialization files are overwritten by application updates. | |||
The ''*Custom.ini'' suffixed files work by overriding values in their parent ''default'' initialization files. | |||
Override values in the ''default'' files by only adding settings which are intended to be changed to the custom ini. | |||
Both [[Fallout 4]] and the [[Creation Kit]] support ''custom'' initialization files. | |||
For Fallout 4, create a new, empty file called [[Fallout4Custom.ini]] within the user directory. | |||
<BR><code>\My Games\Fallout4\Fallout4Custom.ini</code> | |||
<source lang="ini"> | |||
[Archive] | |||
bInvalidateOlderFiles=1 | |||
sResourceDataDirsFinal= | |||
[Papyrus] | |||
bEnableLogging=1 | |||
bEnableTrace=1 | |||
bLoadDebugInformation=1 | |||
</source> | |||
<BR> | |||
For the Creation Kit, create a new, empty file called [[CreationKitCustom.ini]] within the game directory. | |||
<BR><code>\steamapps\common\Fallout 4\CreationKitCustom.ini</code> | |||
<source lang="ini"> | |||
[General] | |||
bAllowMultipleEditors=1 | |||
bAllowMultipleMasterLoads=1 | |||
</source> | |||
=== Bethesda.net Uploads === | |||
<BR> | |||
To extend the Creation Kit mod list when uploading mods to Bethesda.net, add the following line to [[CreationKitCustom.ini]]: | |||
<BR><code>\steamapps\common\Fallout 4\CreationKitCustom.ini</code> | |||
<source lang="ini"> | |||
[Bethesda.net] | |||
uiDefaultNumSearchResults=800 | |||
uiEditorNumSearchResults=400 | |||
</source> | |||
==INI Fragments== | ==INI Fragments== | ||
Any [[Data File]] can override values in | Any active [[Data File]] can override values in [[Fallout4.ini]] by including a new <code>*.ini</code> file that shares the same name. | ||
Including ''INI Fragments'' with Playstation distributions is not supported. There are a number of ''INI Fragments'' that will work on Xbox; however if they are considered "dangerous" on PC, they are equally dangerous for console. | |||
<BR> | <BR> | ||
<code>\Fallout4\Data\MyWastelandMod.esp</code><BR> | <code>\Fallout4\Data\MyWastelandMod.esp</code><BR> | ||
<code>\Fallout4\Data\MyWastelandMod.ini</code> | <code>\Fallout4\Data\MyWastelandMod.ini</code> | ||
<source lang=" | <source lang="ini"> | ||
[Display] | [Display] | ||
fPipboyScreenEmitIntensityPA=1.25 | fPipboyScreenEmitIntensityPA=1.25 | ||
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</source> | </source> | ||
== | ==Tooling== | ||
*A standard [[Text Editor]] can create and edit initialization files. | |||
[ | |||
== Notes == | == Notes == | ||
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== See Also == | == See Also == | ||
*[[:Category: | *[[Configurations]] | ||
*[[Fallout4.ini]] | |||
*[[CreationKit.ini]] | |||
*[[INI Settings (Papyrus)]] | |||
*[[Game File]]s | |||
[[Category:Editor Reference]] | |||
[[Category:Game Files]] |
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