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</source> | </source> | ||
=== Bethesda.net Uploads === | |||
<BR> | |||
To extend the Creation Kit mod list when uploading mods to Bethesda.net, add the following line to [[CreationKitCustom.ini]]: | |||
<BR><code>\steamapps\common\Fallout 4\CreationKitCustom.ini</code> | |||
<source lang="ini"> | |||
[Bethesda.net] | |||
uiDefaultNumSearchResults=800 | |||
uiEditorNumSearchResults=400 | |||
</source> | |||
==INI Fragments== | ==INI Fragments== | ||
Any active [[Data File]] can override values in [[Fallout4.ini]] by including a new <code>*.ini</code> file that shares the same name. | Any active [[Data File]] can override values in [[Fallout4.ini]] by including a new <code>*.ini</code> file that shares the same name. | ||
Including ''INI Fragments'' with | Including ''INI Fragments'' with Playstation distributions is not supported. There are a number of ''INI Fragments'' that will work on Xbox; however if they are considered "dangerous" on PC, they are equally dangerous for console. | ||
<BR> | <BR> | ||
<code>\Fallout4\Data\MyWastelandMod.esp</code><BR> | <code>\Fallout4\Data\MyWastelandMod.esp</code><BR> |
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