Difference between revisions of "Initialization File"

→‎Bethesda.net Uploads: Updated to include uiEditorNumSearchResults setting
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=== Bethesda.net Uploads ===
<BR>
To extend the Creation Kit mod list when uploading mods to Bethesda.net, add the following line to [[CreationKitCustom.ini]]:
<BR><code>\steamapps\common\Fallout 4\CreationKitCustom.ini</code>
<source lang="ini">
[Bethesda.net]
uiDefaultNumSearchResults=800
uiEditorNumSearchResults=400
</source>


==INI Fragments==
==INI Fragments==
Any active [[Data File]] can override values in [[Fallout4.ini]] by including a new <code>*.ini</code> file that shares the same name.
Any active [[Data File]] can override values in [[Fallout4.ini]] by including a new <code>*.ini</code> file that shares the same name.
Including ''INI Fragments'' with Xbox or Playstation distributions is not supported.
Including ''INI Fragments'' with Playstation distributions is not supported. There are a number of ''INI Fragments'' that will work on Xbox; however if they are considered "dangerous" on PC, they are equally dangerous for console.
<BR>
<BR>
<code>\Fallout4\Data\MyWastelandMod.esp</code><BR>
<code>\Fallout4\Data\MyWastelandMod.esp</code><BR>