Difference between revisions of "Initialization File"

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'''File Extension:''' <code>.ini</code>
'''File Extension:''' <code>.ini</code>


These are settings files that store values by <code>section.property.value</code>. These files are normally only loaded once when an application is starting up.
The '''initialization file''' format is an informal standard for storing application configurations. These files are normally only loaded once when an application is starting up.
The configuration format is a <code>section</code> followed by multiple <code>property=value</code>.
 
==Tooling==
*A standard text editor can create and edit initialization files.
 
==INI Fragments==
Any [[Data File]] can override values in the games base INIs by including a new INI of the same name.
<BR>
<code>\Fallout4\Data\MyWastelandMod.esp</code><BR>
<code>\Fallout4\Data\MyWastelandMod.ini</code>
<source lang="text">
[Display]
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.15
 
[Pipboy]
bPipboyDisableFX=1
 
[Interface]
bShowTutorials=0
</source>
 
==Sample==
<code>\My Games\Fallout4\Fallout4Custom.ini</code>
<source lang="text">
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
 
[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
</source>
 
== Notes ==
* The sections may be optional in some uses.


== See Also ==
== See Also ==
*[[:Category:Game_Files|Game Files Category]]
*[[:Category:Game_Files|Game Files Category]]
*[[Distribution]]
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