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| '''Type:''' <code>INNR</code> | | '''Type:''' <code>INNR</code> |
| <BR/> | | <BR/> |
| '''Papyrus:''' [[InstanceNamingRules_Script| InstanceNamingRules]] | | '''Papyrus:''' None |
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| The [[Instance Naming Rules]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. Instance Naming Rules determine the name of a single naming instance of one of four target types when an [[Object Mod]] is applied to that target type. | | The [[Instance Naming Rules]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. |
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| == Editor Dialog == | | == Editor Dialog == |
| [[File:Instance Naming Rules Editor.png]] | | [[File:Instance Naming Rules Editor.png]] |
| *{{Template:Editor:Property:ID}} | | *{{Template:Editor:Property:ID}} |
| *'''''Left Panel:''''' A collection containing instance naming rules. Corresponds to the name of an [[Object Mod]]. For example: Braced. Determines the order of crafting recipes listed in the crafting benches if priority is not assigned on the [[Constructible Object]] for the Object Mod. | | *'''''Left Panel:''''' A collection containing instance naming rules. |
| *'''Target Type:''' The type of object these instance naming rules may apply to. This corresponds to the target type of the [[Object Mod]] the rule is applying to. | | *'''Target Type:''' The type of object these instance naming rules may apply to. |
| **'''NONE:''' | | **'''NONE:''' |
| **'''Actor:''' Naming rules may apply to [[Actor]] objects. | | **'''Actor:''' Naming rules may apply to [[Actor]] objects. |
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| **'''Furniture:''' Naming rules may apply to [[Furniture]] objects. | | **'''Furniture:''' Naming rules may apply to [[Furniture]] objects. |
| **'''Weapon:''' Naming rules may apply to [[Weapon]] objects. | | **'''Weapon:''' Naming rules may apply to [[Weapon]] objects. |
| *'''Ruleset Number:''' The order in which the Left Panel is used by a single instance of an object. | | *'''Ruleset Number:''' |
| *'''Index:''' Assigns priority to the Left Panel rules if there are more than one set rules on a Ruleset Number. DLCs use different indices than vanilla, modders may wish to do the same. | | *'''Index:''' |
| *'''Move:''' Allows the user to change the priority of the Left Panel. | | *'''Move:''' |
| *'''Text:''' The name of the instance of a single object. For example: VATS Enhanced | | *'''Text:''' |
| *{{Template:Editor:Property:Keywords}} These keywords are used to determine the name of the single instance of an object with associated keywords on an [[Object Mod]]. | | *{{Template:Editor:Property:Keywords}} |
| *'''Use Property Data:''' {{Template:Editor:PropertyObsolete}} ''This includes the Target, Op, and Value fields.'' | | *'''Use Property Data:''' |
| **'''Target:''' | | **'''Target:''' |
| ***'''ColorRemappingIndex:''' | | ***'''ColorRemappingIndex:''' |
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| ***'''>=:''' ''Target'' is '''greater than or equal''' to ''Value''. | | ***'''>=:''' ''Target'' is '''greater than or equal''' to ''Value''. |
| **'''Value:''' The comparison value. | | **'''Value:''' The comparison value. |
|
| |
| == Rulesets ==
| |
| '''Target Type:''' <code>Actor</code>
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| <br>
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| The game does not have a ruleset for Actors.
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| <br>
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| <br>
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| <br>
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|
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| '''Target Type:''' <code>Armor</code>
| |
| {| class="wikitable"
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| !colspan="4"| dn_CommonArmor
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| |-
| |
| |colspan="4" style="text-align:center; padding: 10px" | Base naming rules for all types of armor. Excludes power armor, clothing, and vault suits.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''dn_CommonArmor'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.<br>New "skins" keywords from the [[Creation Club]] will update this form.
| |
| |-
| |
| ! Ruleset
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| ! Rule Index
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| ! Description of Naming Rule
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| ! Keyword Prefix
| |
| |-
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| ! scope="row" | Ruleset 0
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| | style="padding: 10px" | 1000 (Legendary)<br>10000 (Linings)
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| | style="padding: 10px" | Legendary [[Object Mod]]s<br>Lining Object Mods
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| | style="padding: 10px" | dn_HasLegendary<br>dn_HasLining
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| |-
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| ! scope="row" | Ruleset 1
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| | style="padding: 10px" | 10000
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| | style="padding: 10px" | Material Object Mods<br>Alphabetized by armor type keyword (dn_armor_Combat, dn_armor_Leather, etc.)
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| | style="padding: 10px" | dn_HasMaterial<br>dn_armor
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| |-
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| ! scope="row" | Ruleset 2
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| | style="padding: 10px" | Not applicable.
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| | style="padding: 10px" | Drawn from name of the Armor record this instance is naming.
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| | style="padding: 10px" | Not applicable.
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| |-
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| ! scope="row" | Ruleset 3-9
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| | style="padding: 10px" | Not applicable.
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| | style="padding: 10px" | Unused by the vanilla game.
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| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| |}
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| <br>
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| <br>
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| <br>
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| {| class="wikitable"
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| !colspan="4"| dn_Clothes
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| |-
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| |colspan="4" style="text-align:center; padding: 10px" | Base naming rules for Clothing.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''dn_Clothes'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.
| |
| |-
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| ! Ruleset
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| ! Rule Index
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| ! Description of Naming Rule
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| ! Keyword Prefix
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| |-
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| ! scope="row" | Ruleset 0
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| | style="padding: 10px" | 10000
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| | style="padding: 10px" | Railroad [[Object Mod]]s
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| | style="padding: 10px" | dn_HasMod_Railroad
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| |-
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| ! scope="row" | Ruleset 1-9
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| | style="padding: 10px" | Not applicable.
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| | style="padding: 10px" | Unused by the vanilla game.
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| | style="padding: 10px" | Not applicable.
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| |-
| |
| |}
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| <br>
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| <br>
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| <br>
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| {| class="wikitable"
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| !colspan="4"| dn_PowerArmor
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| |-
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| |colspan="4" style="text-align:center; padding: 10px" | Base naming rules for all types of power armor. Each new power armor added by DLCs uses its own set of rules by duplicating this form.<br>'''Compatibility Solutions:''' Modders wishing to add to this form via scripting should not duplicate it. Create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''dn_PowerArmor'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.<br>New "skins" keywords from the [[Creation Club]] will update this form.
| |
| |-
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| ! Ruleset
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| ! Rule Index
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| ! Description of Naming Rule
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| ! Keyword Prefix
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| |-
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| ! scope="row" | Ruleset 0
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| | style="padding: 10px" | 10000
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| | style="padding: 10px" | Miscellaneous [[Object Mod]]s
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| | style="padding: 10px" | dn_HasMisc
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| |-
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| ! scope="row" | Ruleset 1
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| | style="padding: 10px" | 10000
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| | style="padding: 10px" | Material Object Mods
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| | style="padding: 10px" | dn_HasMaterial
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| |-
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| ! scope="row" | Ruleset 2
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| | style="padding: 10px" | 10000
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| | style="padding: 10px" | Lining Object Mods for each power armor classification (T-60, X-01, Raider).
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| | style="padding: 10px" | dn_PowerArmor_Lining<br>dn_PowerArmor
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| |-
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| ! scope="row" | Ruleset 3
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| | style="padding: 10px" | 10000
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| | style="padding: 10px" | ''Text'' and ''Keyword'' of each Armor piece (Helmet, Left Arm, etc.)
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| | style="padding: 10px" | dn_PowerArmor
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| |-
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| ! scope="row" | Ruleset 4-9
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| | style="padding: 10px" | Not applicable.
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| | style="padding: 10px" | Unused by the vanilla game.
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| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| |}
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| <br>
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| <br>
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| <br>
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| {| class="wikitable"
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| !colspan="4"| dn_VaultSuit
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| |-
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| |colspan="4" style="text-align:center; padding: 10px" | Base naming rules for Vault Suits. <br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''dn_Clothes'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.<br>New "skins" keywords from the [[Creation Club]] will update this form.
| |
| |-
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| ! Ruleset
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| ! Rule Index
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| ! Description of Naming Rule
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| ! Keyword Prefix
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| |-
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| ! scope="row" | Ruleset 0
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| | style="padding: 10px" | 10000
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| | style="padding: 10px" | Lining [[Object Mod]]s
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| | style="padding: 10px" | dn_HasVaultSuitLining
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| |-
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| ! scope="row" | Ruleset 1
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| | style="padding: 10px" | 10000
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| | style="padding: 10px" | Fabric Colors
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| | style="padding: 10px" | ccACXFO4001_dn_VaultColor
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| |-
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| ! scope="row" | Ruleset 2
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| | style="padding: 10px" | 10000
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| | style="padding: 10px" | Ten 'condition' rules that are not used by the game.
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| | style="padding: 10px" | ccACXFO4001_dn_VaultCondition
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| |-
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| ! scope="row" | Ruleset 3
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| | style="padding: 10px" | 10000
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| | style="padding: 10px" | Vault Numbers
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| | style="padding: 10px" | ccACXFO4001_dn_VaultNumber
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| |-
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| ! scope="row" | Ruleset 4-9
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| | style="padding: 10px" | Not applicable.
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| | style="padding: 10px" | Unused by the vanilla game.
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| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| |}
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| <br>
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| <br>
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| <br>
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| {| class="wikitable"
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| !colspan="4"| DLC01dn_PowerArmor
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| |-
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| |colspan="4" style="text-align:center; padding: 10px" | Base naming rules for power armor included in Automatron. New power armor added by DLCs uses its own set of rules on the new Armor record.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''DLC01dn_PowerArmor'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.
| |
| |-
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| ! Ruleset
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| ! Rule Index
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| ! Description of Naming Rule
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| ! Keyword Prefix
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| |-
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| ! scope="row" | Ruleset 0
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| | style="padding: 10px" | 0
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| | style="padding: 10px" | Miscellaneous [[Object Mod]]s<br>Duplication of vanilla Ruleset 0.
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| | style="padding: 10px" | dn_HasMisc
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| |-
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| ! scope="row" | Ruleset 1
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| | style="padding: 10px" | 0
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| | style="padding: 10px" | Material Object Mods<br>Duplication of vanilla Ruleset 1 prior to Creation Club.
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| | style="padding: 10px" | dn_HasMaterial
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| |-
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| ! scope="row" | Ruleset 2
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| | style="padding: 10px" | 0
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| | style="padding: 10px" | Lining Object Mods for each power armor classification (T-60, X-01, Raider).<br>Includes Automatron's Tesla Naming Rules.
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| | style="padding: 10px" | dn_PowerArmor_Lining<br>dn_PowerArmor
| |
| |-
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| ! scope="row" | Ruleset 3
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| | style="padding: 10px" | 0
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| | style="padding: 10px" | ''Text'' and ''Keyword'' of each Armor piece (Helmet, Left Arm, etc.)<br>Duplication of vanilla.
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| | style="padding: 10px" | dn_PowerArmor
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| |-
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| ! scope="row" | Ruleset 4-9
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| | style="padding: 10px" | Not applicable.
| |
| | style="padding: 10px" | Unused by Automatron.
| |
| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| |}
| |
| <br>
| |
| <br>
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| <br>
| |
| {| class="wikitable"
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| !colspan="4"| DLC03_dn_CommonArmor
| |
| |-
| |
| |colspan="4" style="text-align:center" | Armor naming rules update for Far Harbor DLC.<br>New ruleset merges with <code>dn_CommonArmor</code> via [[MergeWith_-_InstanceNamingRules|MergeWith]] upon starting new game with DLC enabled.
| |
| |-
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| ! Ruleset
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| ! Rule Index
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| ! Description of Naming Rule
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| ! Keyword Prefix
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| |-
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| ! scope="row" | Ruleset 0
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| | style="padding: 10px" | Not applicable.
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| | style="padding: 10px" | Blank. Far Harbor uses base game '''''Lining [[Object Mod]]''''' names and keywords and did not use this form to add new '''''Legendary Object Mod''''' names and keywords.
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| | style="padding: 10px" | Not applicable.
| |
| |-
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| ! scope="row" | Ruleset 1
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| | style="padding: 10px" | 3000
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| | style="padding: 10px" | New Material Object Mods
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| | style="padding: 10px" | DLC03_dn_armor<br>dn_HasMaterial
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| |-
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| ! scope="row" | Ruleset 2-9
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| | style="padding: 10px" | Not applicable.
| |
| | style="padding: 10px" | Blank and/or unused by Far Harbor DLC.
| |
| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| |}
| |
| <br>
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| <br>
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| <br>
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| {| class="wikitable"
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| !colspan="4"| DLC03_dn_LegendaryArmor
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| |-
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| |colspan="4" style="text-align:center" | Legendary Armor naming rules update for Far Harbor DLC.<br>New ruleset merges with <code>dn_CommonArmor</code> via [[MergeWith_-_InstanceNamingRules|MergeWith]] upon starting new game with DLC enabled.
| |
| |-
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| ! Ruleset
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| ! Rule Index
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| ! Description of Naming Rule
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| ! Keyword Prefix
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| |-
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| ! scope="row" | Ruleset 0
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| | style="padding: 10px" | 700
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| | style="padding: 10px" | Legendary Object Mods
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| | style="padding: 10px" | DLC03_HasLegendary
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| |-
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| ! scope="row" | Ruleset 1-9
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| | style="padding: 10px" | Not applicable.
| |
| | style="padding: 10px" | Unused by Far Harbor DLC.
| |
| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| |}
| |
| <br>
| |
| <br>
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| <br>
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| {| class="wikitable"
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| !colspan="4"| DLC04_dn_CommonArmorUpdate
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| |-
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| |colspan="4" style="text-align:center" | Armor naming rules update for Nuka World DLC.<br>New ruleset merges with <code>dn_CommonArmor</code> via [[MergeWith_-_InstanceNamingRules|MergeWith]] upon starting new game with DLC enabled.
| |
| |-
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| ! Ruleset
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| ! Rule Index
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| ! Description of Naming Rule
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| ! Keyword Prefix
| |
| |-
| |
| ! scope="row" | Ruleset 0
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| | style="padding: 10px" | Not applicable.
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| | style="padding: 10px" | Blank. Nuka World uses base game '''''Lining [[Object Mod]]''''' names and keywords and did not use this form to add new '''''Legendary Object Mod''''' names and keywords.
| |
| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| ! scope="row" | Ruleset 1
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| | style="padding: 10px" | 9600
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| | style="padding: 10px" | New Material Object Mods
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| | style="padding: 10px" | DLC04_dn_armor<br>dn_HasMaterial
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| |-
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| ! scope="row" | Ruleset 2
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| | style="padding: 10px" | Not applicable.
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| | style="padding: 10px" | Drawn from name of the Armor record this instance is naming.
| |
| | style="padding: 10px" | Not applicable.
| |
| |-
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| ! scope="row" | Ruleset 3-9
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| | style="padding: 10px" | Not applicable.
| |
| | style="padding: 10px" | Blank and/or unused by Nuka World DLC.
| |
| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| |}
| |
| <br>
| |
| <br>
| |
| <br>
| |
| {| class="wikitable"
| |
| !colspan="4"| DLC04_dn_PowerArmor_NukaCola
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| |-
| |
| |colspan="4" style="text-align:center; padding: 10px" | Base naming rules for power armor included in Nuka World. New power armor added by DLCs uses its own set of rules on the new Armor record.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''DLC04_dn_PowerArmor_NukaCola'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.
| |
| |-
| |
| ! Ruleset
| |
| ! Rule Index
| |
| ! Description of Naming Rule
| |
| ! Keyword Prefix
| |
| |-
| |
| ! scope="row" | Ruleset 0
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | Miscellaneous [[Object Mod]]s<br>Duplication of vanilla Ruleset 0.
| |
| | style="padding: 10px" | dn_HasMisc
| |
| |-
| |
| ! scope="row" | Ruleset 1
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | Material Object Mods<br>Duplication of vanilla Ruleset 1 prior to Creation Club.
| |
| | style="padding: 10px" | dn_HasMaterial<br>dn_DLC04_HasMaterial
| |
| |-
| |
| ! scope="row" | Ruleset 2
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | Lining Object Mods for each power armor classification (T-60, X-01, Raider).<br>Duplication of vanilla.
| |
| | style="padding: 10px" | dn_PowerArmor_Lining<br>dn_PowerArmor
| |
| |-
| |
| ! scope="row" | Ruleset 3
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | ''Text'' and ''Keyword'' of each Armor piece (Helmet, Left Arm, etc.)<br>Duplication of vanilla.
| |
| | style="padding: 10px" | dn_PowerArmor
| |
| |-
| |
| ! scope="row" | Ruleset 4-9
| |
| | style="padding: 10px" | Not applicable.
| |
| | style="padding: 10px" | Unused by Nuka World.
| |
| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| |}
| |
| <br>
| |
| <br>
| |
| <br>
| |
| {| class="wikitable"
| |
| !colspan="4"| DLC04_dn_PowerArmor_Overboss
| |
| |-
| |
| |colspan="4" style="text-align:center; padding: 10px" | Base naming rules for power armor included in Nuka World. New power armor added by DLCs uses its own set of rules on the new Armor record.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''DLC04_dn_PowerArmor_Overboss'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.
| |
| |-
| |
| ! Ruleset
| |
| ! Rule Index
| |
| ! Description of Naming Rule
| |
| ! Keyword Prefix
| |
| |-
| |
| ! scope="row" | Ruleset 0
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | Miscellaneous [[Object Mod]]s<br>Duplication of vanilla Ruleset 0.
| |
| | style="padding: 10px" | dn_HasMisc
| |
| |-
| |
| ! scope="row" | Ruleset 1
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | Material Object Mods<br>Duplication of vanilla Ruleset 1 prior to Creation Club.
| |
| | style="padding: 10px" | dn_HasMaterial<br>dn_DLC04_HasMaterial
| |
| |-
| |
| ! scope="row" | Ruleset 2
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | Lining Object Mods for each power armor classification (T-60, X-01, Raider).
| |
| | style="padding: 10px" | dn_PowerArmor_Lining<br>dn_PowerArmor
| |
| |-
| |
| ! scope="row" | Ruleset 3
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | ''Text'' and ''Keyword'' of each Armor piece (Helmet, Left Arm, etc.)<br>Duplication of vanilla.
| |
| | style="padding: 10px" | dn_PowerArmor
| |
| |-
| |
| ! scope="row" | Ruleset 4-9
| |
| | style="padding: 10px" | Not applicable.
| |
| | style="padding: 10px" | Unused by Nuka World.
| |
| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| |}
| |
| <br>
| |
| <br>
| |
| <br>
| |
| {| class="wikitable"
| |
| !colspan="4"| DLC04_dn_PowerArmor_Quantum
| |
| |-
| |
| |colspan="4" style="text-align:center; padding: 10px" | Base naming rules for power armor included in Nuka World. New power armor added by DLCs uses its own set of rules on the new Armor record.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''DLC04_dn_PowerArmor_Quantum'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.
| |
| |-
| |
| ! Ruleset
| |
| ! Rule Index
| |
| ! Description of Naming Rule
| |
| ! Keyword Prefix
| |
| |-
| |
| ! scope="row" | Ruleset 0
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | Miscellaneous [[Object Mod]]s<br>Duplication of vanilla Ruleset 0.
| |
| | style="padding: 10px" | dn_HasMisc
| |
| |-
| |
| ! scope="row" | Ruleset 1
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | Material Object Mods<br>Duplication of vanilla Ruleset 1 prior to Creation Club.
| |
| | style="padding: 10px" | dn_HasMaterial<br>dn_DLC04_HasMaterial
| |
| |-
| |
| ! scope="row" | Ruleset 2
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | Lining Object Mods for each power armor classification (T-60, X-01, Raider).
| |
| | style="padding: 10px" | dn_PowerArmor_Lining<br>dn_PowerArmor
| |
| |-
| |
| ! scope="row" | Ruleset 3
| |
| | style="padding: 10px" | 10000
| |
| | style="padding: 10px" | ''Text'' and ''Keyword'' of each Armor piece (Helmet, Left Arm, etc.)<br>Duplication of vanilla.
| |
| | style="padding: 10px" | dn_PowerArmor
| |
| |-
| |
| ! scope="row" | Ruleset 4-9
| |
| | style="padding: 10px" | Not applicable.
| |
| | style="padding: 10px" | Unused by Nuka World.
| |
| | style="padding: 10px" | Not applicable.
| |
| |-
| |
| |}
| |
| <br>
| |
| <br>
| |
| <br>
| |
|
| |
| '''Target Type:''' <code>Furniture</code>
| |
| <br>
| |
| The game does not have a ruleset for Furniture.
| |
| <br>
| |
| <br>
| |
| <br>
| |
| '''Target Type:''' <code>Weapon</code>
| |
| <br>
| |
| <br>
| |
| <br>
| |
|
| |
|
| == See Also == | | == See Also == |
Line 441: |
Line 41: |
| *[[Armor]] | | *[[Armor]] |
| *[[Furniture]] | | *[[Furniture]] |
| | *[[Weapon]] |
| *[[Keyword]] | | *[[Keyword]] |
| *[[LeveledItem]]
| |
| *[[MergeWith_-_InstanceNamingRules|MergeWith]]
| |
| *[[Object Mod]]
| |
| *[[Weapon]]
| |
| *[[:Category:Miscellaneous|Miscellaneous Category]] | | *[[:Category:Miscellaneous|Miscellaneous Category]] |
|
| |
|
| == External Links ==
| |
| * [https://www.nexusmods.com/fallout4/articles/161/ Instance Naming Rules (INNR) 101 by valdacil]
| |
|
| |
|
| [[Category:Editor Reference]] | | [[Category:Editor Reference]] |
| [[Category:Object Classes]] | | [[Category:Object Classes]] |
| [[Category:Miscellaneous]] | | [[Category:Miscellaneous]] |