Difference between revisions of "Instance Naming Rules"
Began updates; added armor rulesets, but have not gotten to the weapon rulesets yet.
imported>Qazaaq (marked incomplete) |
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'''Type:''' <code>INNR</code> | '''Type:''' <code>INNR</code> | ||
<BR/> | <BR/> | ||
'''Papyrus:''' | '''Papyrus:''' [[InstanceNamingRules_Script| InstanceNamingRules]] | ||
The [[Instance Naming Rules]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | The [[Instance Naming Rules]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. Instance Naming Rules determine the name of a single naming instance of one of four target types when an [[Object Mod]] is applied to that target type. | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:Instance Naming Rules Editor.png]] | [[File:Instance Naming Rules Editor.png]] | ||
*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
*'''''Left Panel:''''' A collection containing instance naming rules. | *'''''Left Panel:''''' A collection containing instance naming rules. Corresponds to the name of an [[Object Mod]]. For example: Braced. Determines the order of crafting recipes listed in the crafting benches if priority is not assigned on the [[Constructible Object]] for the Object Mod. | ||
*'''Target Type:''' The type of object these instance naming rules may apply to. | *'''Target Type:''' The type of object these instance naming rules may apply to. This corresponds to the target type of the [[Object Mod]] the rule is applying to. | ||
**'''NONE:''' | **'''NONE:''' | ||
**'''Actor:''' Naming rules may apply to [[Actor]] objects. | **'''Actor:''' Naming rules may apply to [[Actor]] objects. | ||
Line 16: | Line 16: | ||
**'''Furniture:''' Naming rules may apply to [[Furniture]] objects. | **'''Furniture:''' Naming rules may apply to [[Furniture]] objects. | ||
**'''Weapon:''' Naming rules may apply to [[Weapon]] objects. | **'''Weapon:''' Naming rules may apply to [[Weapon]] objects. | ||
*'''Ruleset Number:''' | *'''Ruleset Number:''' The order in which the Left Panel is used by a single instance of an object. | ||
*'''Index:''' | *'''Index:''' Assigns priority to the Left Panel rules if there are more than one set rules on a Ruleset Number. DLCs use different indices than vanilla, modders may wish to do the same. | ||
*'''Move:''' | *'''Move:''' Allows the user to change the priority of the Left Panel. | ||
*'''Text:''' | *'''Text:''' The name of the instance of a single object. For example: VATS Enhanced | ||
*{{Template:Editor:Property:Keywords}} | *{{Template:Editor:Property:Keywords}} These keywords are used to determine the name of the single instance of an object with associated keywords on an [[Object Mod]]. | ||
*'''Use Property Data:''' | *'''Use Property Data:''' {{Template:Editor:PropertyObsolete}} ''This includes the Target, Op, and Value fields.'' | ||
*'''Target:''' | **'''Target:''' | ||
*'''Op:''' | ***'''ColorRemappingIndex:''' | ||
*'''Value:''' | ***'''Enchantments:''' | ||
***'''ForcedInventory:''' | |||
***'''Keywords:''' | |||
***'''MaterialSwaps:''' | |||
***'''XPOffsets:''' | |||
**'''Op:''' The comparison operation to perform. | |||
***'''<:''' ''Target'' is '''less''' than ''Value''. | |||
***'''<=:''' ''Target'' is '''less than or equal''' to ''Value''. | |||
***'''=:''' ''Target'' is '''equal''' to ''Value''. | |||
***'''>:''' ''Target'' is '''greater''' than ''Value''. | |||
***'''>=:''' ''Target'' is '''greater than or equal''' to ''Value''. | |||
**'''Value:''' The comparison value. | |||
== Rulesets == | |||
'''Target Type:''' <code>Actor</code> | |||
<br> | |||
The game does not have a ruleset for Actors. | |||
<br> | |||
<br> | |||
<br> | |||
'''Target Type:''' <code>Armor</code> | |||
{| class="wikitable" | |||
!colspan="4"| dn_CommonArmor | |||
|- | |||
|colspan="4" style="text-align:center; padding: 10px" | Base naming rules for all types of armor. Excludes power armor, clothing, and vault suits.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''dn_CommonArmor'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.<br>New "skins" keywords from the [[Creation Club]] will update this form. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | 1000 (Legendary)<br>10000 (Linings) | |||
| style="padding: 10px" | Legendary [[Object Mod]]s<br>Lining Object Mods | |||
| style="padding: 10px" | dn_HasLegendary<br>dn_HasLining | |||
|- | |||
! scope="row" | Ruleset 1 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Material Object Mods<br>Alphabetized by armor type keyword (dn_armor_Combat, dn_armor_Leather, etc.) | |||
| style="padding: 10px" | dn_HasMaterial<br>dn_armor | |||
|- | |||
! scope="row" | Ruleset 2 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Drawn from name of the Armor record this instance is naming. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
! scope="row" | Ruleset 3-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Unused by the vanilla game. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
{| class="wikitable" | |||
!colspan="4"| dn_Clothes | |||
|- | |||
|colspan="4" style="text-align:center; padding: 10px" | Base naming rules for Clothing.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''dn_Clothes'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Railroad [[Object Mod]]s | |||
| style="padding: 10px" | dn_HasMod_Railroad | |||
|- | |||
! scope="row" | Ruleset 1-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Unused by the vanilla game. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
{| class="wikitable" | |||
!colspan="4"| dn_PowerArmor | |||
|- | |||
|colspan="4" style="text-align:center; padding: 10px" | Base naming rules for all types of power armor. Each new power armor added by DLCs uses its own set of rules by duplicating this form.<br>'''Compatibility Solutions:''' Modders wishing to add to this form via scripting should not duplicate it. Create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''dn_PowerArmor'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.<br>New "skins" keywords from the [[Creation Club]] will update this form. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Miscellaneous [[Object Mod]]s | |||
| style="padding: 10px" | dn_HasMisc | |||
|- | |||
! scope="row" | Ruleset 1 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Material Object Mods | |||
| style="padding: 10px" | dn_HasMaterial | |||
|- | |||
! scope="row" | Ruleset 2 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Lining Object Mods for each power armor classification (T-60, X-01, Raider). | |||
| style="padding: 10px" | dn_PowerArmor_Lining<br>dn_PowerArmor | |||
|- | |||
! scope="row" | Ruleset 3 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | ''Text'' and ''Keyword'' of each Armor piece (Helmet, Left Arm, etc.) | |||
| style="padding: 10px" | dn_PowerArmor | |||
|- | |||
! scope="row" | Ruleset 4-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Unused by the vanilla game. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
{| class="wikitable" | |||
!colspan="4"| dn_VaultSuit | |||
|- | |||
|colspan="4" style="text-align:center; padding: 10px" | Base naming rules for Vault Suits. <br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''dn_Clothes'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors.<br>New "skins" keywords from the [[Creation Club]] will update this form. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Lining [[Object Mod]]s | |||
| style="padding: 10px" | dn_HasVaultSuitLining | |||
|- | |||
! scope="row" | Ruleset 1 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Fabric Colors | |||
| style="padding: 10px" | ccACXFO4001_dn_VaultColor | |||
|- | |||
! scope="row" | Ruleset 2 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Ten 'condition' rules that are not used by the game. | |||
| style="padding: 10px" | ccACXFO4001_dn_VaultCondition | |||
|- | |||
! scope="row" | Ruleset 3 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Vault Numbers | |||
| style="padding: 10px" | ccACXFO4001_dn_VaultNumber | |||
|- | |||
! scope="row" | Ruleset 4-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Unused by the vanilla game. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
{| class="wikitable" | |||
!colspan="4"| DLC01dn_PowerArmor | |||
|- | |||
|colspan="4" style="text-align:center; padding: 10px" | Base naming rules for power armor included in Automatron. New power armor added by DLCs uses its own set of rules on the new Armor record.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''DLC01dn_PowerArmor'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | 0 | |||
| style="padding: 10px" | Miscellaneous [[Object Mod]]s<br>Duplication of vanilla Ruleset 0. | |||
| style="padding: 10px" | dn_HasMisc | |||
|- | |||
! scope="row" | Ruleset 1 | |||
| style="padding: 10px" | 0 | |||
| style="padding: 10px" | Material Object Mods<br>Duplication of vanilla Ruleset 1 prior to Creation Club. | |||
| style="padding: 10px" | dn_HasMaterial | |||
|- | |||
! scope="row" | Ruleset 2 | |||
| style="padding: 10px" | 0 | |||
| style="padding: 10px" | Lining Object Mods for each power armor classification (T-60, X-01, Raider).<br>Includes Automatron's Tesla Naming Rules. | |||
| style="padding: 10px" | dn_PowerArmor_Lining<br>dn_PowerArmor | |||
|- | |||
! scope="row" | Ruleset 3 | |||
| style="padding: 10px" | 0 | |||
| style="padding: 10px" | ''Text'' and ''Keyword'' of each Armor piece (Helmet, Left Arm, etc.)<br>Duplication of vanilla. | |||
| style="padding: 10px" | dn_PowerArmor | |||
|- | |||
! scope="row" | Ruleset 4-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Unused by Automatron. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
{| class="wikitable" | |||
!colspan="4"| DLC03_dn_CommonArmor | |||
|- | |||
|colspan="4" style="text-align:center" | Armor naming rules update for Far Harbor DLC.<br>New ruleset merges with <code>dn_CommonArmor</code> via [[MergeWith_-_InstanceNamingRules|MergeWith]] upon starting new game with DLC enabled. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Blank. Far Harbor uses base game '''''Lining [[Object Mod]]''''' names and keywords and did not use this form to add new '''''Legendary Object Mod''''' names and keywords. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
! scope="row" | Ruleset 1 | |||
| style="padding: 10px" | 3000 | |||
| style="padding: 10px" | New Material Object Mods | |||
| style="padding: 10px" | DLC03_dn_armor<br>dn_HasMaterial | |||
|- | |||
! scope="row" | Ruleset 2-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Blank and/or unused by Far Harbor DLC. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
{| class="wikitable" | |||
!colspan="4"| DLC03_dn_LegendaryArmor | |||
|- | |||
|colspan="4" style="text-align:center" | Legendary Armor naming rules update for Far Harbor DLC.<br>New ruleset merges with <code>dn_CommonArmor</code> via [[MergeWith_-_InstanceNamingRules|MergeWith]] upon starting new game with DLC enabled. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | 700 | |||
| style="padding: 10px" | Legendary Object Mods | |||
| style="padding: 10px" | DLC03_HasLegendary | |||
|- | |||
! scope="row" | Ruleset 1-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Unused by Far Harbor DLC. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
{| class="wikitable" | |||
!colspan="4"| DLC04_dn_CommonArmorUpdate | |||
|- | |||
|colspan="4" style="text-align:center" | Armor naming rules update for Nuka World DLC.<br>New ruleset merges with <code>dn_CommonArmor</code> via [[MergeWith_-_InstanceNamingRules|MergeWith]] upon starting new game with DLC enabled. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Blank. Nuka World uses base game '''''Lining [[Object Mod]]''''' names and keywords and did not use this form to add new '''''Legendary Object Mod''''' names and keywords. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
! scope="row" | Ruleset 1 | |||
| style="padding: 10px" | 9600 | |||
| style="padding: 10px" | New Material Object Mods | |||
| style="padding: 10px" | DLC04_dn_armor<br>dn_HasMaterial | |||
|- | |||
! scope="row" | Ruleset 2 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Drawn from name of the Armor record this instance is naming. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
! scope="row" | Ruleset 3-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Blank and/or unused by Nuka World DLC. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
{| class="wikitable" | |||
!colspan="4"| DLC04_dn_PowerArmor_NukaCola | |||
|- | |||
|colspan="4" style="text-align:center; padding: 10px" | Base naming rules for power armor included in Nuka World. New power armor added by DLCs uses its own set of rules on the new Armor record.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''DLC04_dn_PowerArmor_NukaCola'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Miscellaneous [[Object Mod]]s<br>Duplication of vanilla Ruleset 0. | |||
| style="padding: 10px" | dn_HasMisc | |||
|- | |||
! scope="row" | Ruleset 1 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Material Object Mods<br>Duplication of vanilla Ruleset 1 prior to Creation Club. | |||
| style="padding: 10px" | dn_HasMaterial<br>dn_DLC04_HasMaterial | |||
|- | |||
! scope="row" | Ruleset 2 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Lining Object Mods for each power armor classification (T-60, X-01, Raider).<br>Duplication of vanilla. | |||
| style="padding: 10px" | dn_PowerArmor_Lining<br>dn_PowerArmor | |||
|- | |||
! scope="row" | Ruleset 3 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | ''Text'' and ''Keyword'' of each Armor piece (Helmet, Left Arm, etc.)<br>Duplication of vanilla. | |||
| style="padding: 10px" | dn_PowerArmor | |||
|- | |||
! scope="row" | Ruleset 4-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Unused by Nuka World. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
{| class="wikitable" | |||
!colspan="4"| DLC04_dn_PowerArmor_Overboss | |||
|- | |||
|colspan="4" style="text-align:center; padding: 10px" | Base naming rules for power armor included in Nuka World. New power armor added by DLCs uses its own set of rules on the new Armor record.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''DLC04_dn_PowerArmor_Overboss'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Miscellaneous [[Object Mod]]s<br>Duplication of vanilla Ruleset 0. | |||
| style="padding: 10px" | dn_HasMisc | |||
|- | |||
! scope="row" | Ruleset 1 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Material Object Mods<br>Duplication of vanilla Ruleset 1 prior to Creation Club. | |||
| style="padding: 10px" | dn_HasMaterial<br>dn_DLC04_HasMaterial | |||
|- | |||
! scope="row" | Ruleset 2 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Lining Object Mods for each power armor classification (T-60, X-01, Raider). | |||
| style="padding: 10px" | dn_PowerArmor_Lining<br>dn_PowerArmor | |||
|- | |||
! scope="row" | Ruleset 3 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | ''Text'' and ''Keyword'' of each Armor piece (Helmet, Left Arm, etc.)<br>Duplication of vanilla. | |||
| style="padding: 10px" | dn_PowerArmor | |||
|- | |||
! scope="row" | Ruleset 4-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Unused by Nuka World. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
{| class="wikitable" | |||
!colspan="4"| DLC04_dn_PowerArmor_Quantum | |||
|- | |||
|colspan="4" style="text-align:center; padding: 10px" | Base naming rules for power armor included in Nuka World. New power armor added by DLCs uses its own set of rules on the new Armor record.<br>'''Compatibility Solutions:''' Modders should create new Instance Naming Rules form and [[MergeWith_-_InstanceNamingRules|MergeWith]] ''DLC04_dn_PowerArmor_Quantum'' to add new and unique ''Text'' and ''Keywords'' to avoid compatibility issues and keyword duplication errors. | |||
|- | |||
! Ruleset | |||
! Rule Index | |||
! Description of Naming Rule | |||
! Keyword Prefix | |||
|- | |||
! scope="row" | Ruleset 0 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Miscellaneous [[Object Mod]]s<br>Duplication of vanilla Ruleset 0. | |||
| style="padding: 10px" | dn_HasMisc | |||
|- | |||
! scope="row" | Ruleset 1 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Material Object Mods<br>Duplication of vanilla Ruleset 1 prior to Creation Club. | |||
| style="padding: 10px" | dn_HasMaterial<br>dn_DLC04_HasMaterial | |||
|- | |||
! scope="row" | Ruleset 2 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | Lining Object Mods for each power armor classification (T-60, X-01, Raider). | |||
| style="padding: 10px" | dn_PowerArmor_Lining<br>dn_PowerArmor | |||
|- | |||
! scope="row" | Ruleset 3 | |||
| style="padding: 10px" | 10000 | |||
| style="padding: 10px" | ''Text'' and ''Keyword'' of each Armor piece (Helmet, Left Arm, etc.)<br>Duplication of vanilla. | |||
| style="padding: 10px" | dn_PowerArmor | |||
|- | |||
! scope="row" | Ruleset 4-9 | |||
| style="padding: 10px" | Not applicable. | |||
| style="padding: 10px" | Unused by Nuka World. | |||
| style="padding: 10px" | Not applicable. | |||
|- | |||
|} | |||
<br> | |||
<br> | |||
<br> | |||
'''Target Type:''' <code>Furniture</code> | |||
<br> | |||
The game does not have a ruleset for Furniture. | |||
<br> | |||
<br> | |||
<br> | |||
'''Target Type:''' <code>Weapon</code> | |||
<br> | |||
<br> | |||
<br> | |||
== See Also == | == See Also == | ||
Line 30: | Line 441: | ||
*[[Armor]] | *[[Armor]] | ||
*[[Furniture]] | *[[Furniture]] | ||
*[[Keyword]] | |||
*[[LeveledItem]] | |||
*[[MergeWith_-_InstanceNamingRules|MergeWith]] | |||
*[[Object Mod]] | |||
*[[Weapon]] | *[[Weapon]] | ||
*[[:Category:Miscellaneous|Miscellaneous Category]] | *[[:Category:Miscellaneous|Miscellaneous Category]] | ||
== External Links == | |||
* [https://www.nexusmods.com/fallout4/articles/161/ Instance Naming Rules (INNR) 101 by valdacil] | |||
[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |