IsNearPlayer - ObjectReference

Revision as of 17:28, 24 October 2011 by imported>Plplecuyer
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Member of: ObjectReference Script

A function that checks to see if this reference can be safely enabled/disabled/moved with confidence that the player won't see us messing around with the world.

SyntaxEdit

bool Function IsNearPlayer()

ParametersEdit

None.

Return ValueEdit

Whether this object is too close to the player to safely unload. Will err on the side of caution -- might return true in cases where you could monkey about with the object without the player seeing it, but will only return false if it is definitely safe to monkey with the object because the player will not see it.

ExamplesEdit

; Disable the box, but only if the player isn't nearby
if (!Box.IsNearPlayer())
  Box.Disable()
endif

See AlsoEdit