IsPlayerListening - Game

Revision as of 15:38, 30 October 2013 by imported>Google1 (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Game Script Returns whether the player actively listening to a transmitter that uses the given frequency. == Sy...")
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Member of: Game Script

Returns whether the player actively listening to a transmitter that uses the given frequency.

SyntaxEdit

bool Function IsPlayerListening(float afFrequency) native global

ParametersEdit

  • afFrequency - The frequency of the transmitter we're testing against.

Return ValueEdit

True if the Pipboy is on, set to a frequency that would receive a registered transmitter, and within the transmitter's outer radius.

ExamplesEdit

if (Game.IsPlayerListening(98.0))
  Debug.Trace("Quick, the player's listening. Say something cool on frequency 98.0.")
endIf

See AlsoEdit