Difference between revisions of "Key"

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imported>Dog
(Added a few obvious things. Corrected book copy paste)
imported>Dog
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*'''Name:''' The key's name as it will appear in-game.
*'''Name:''' The key's name as it will appear in-game.
*'''Weight:''' The key's weight in the player's inventory.
*'''Weight:''' The key's weight in the player's inventory.
*'''Value:''' The Key's value in caps.
*'''Value:''' The key's value in caps.
**'''Clac from components:'''  
**'''Clac from components:'''  
*'''Add Destruction Data:'''  
*'''Add Destruction Data:'''  

Revision as of 18:18, 14 June 2016

Papyrus: Key Script

The Key description goes here.

Key Object.png

Editor Dialog

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The key's name as it will appear in-game.
  • Weight: The key's weight in the player's inventory.
  • Value: The key's value in caps.
    • Clac from components:
  • Add Destruction Data:
  • Pickup Sound:
  • Putdown Sound:
  • Preview Transform:
  • Featured Item Message:
  • Inventory image:
  • Message Icon:
  • Model:
  • Pack-In Use Only:
  • Scripts:
  • Keywords:
  • Component Data:
    • Quantity:
    • Display Index:

See Also