Difference between revisions of "LeveledCharacter"

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imported>Qazaaq
(Moved editor dialog image.)
imported>Qazaaq
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[[Category:Editor Reference]]
'''Type:''' <code>LVLN</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Actor]]
'''Papyrus:''' None
'''Papyrus:''' None


The LeveledCharacter description goes here.
The [[LeveledCharacter ]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:LeveledCharacter_Editor.png]]
[[File:LeveledCharacter_Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Chance None:'''  
*'''Chance None:'''  
*'''Use Global:'''
*{{Template:Editor:Property:Use Global}}
*'''Calculate from all levels <= PC's Level:'''  
*'''Calculate from all levels <= PC's Level:'''  
*'''Calculate for each item in count:'''  
*'''Calculate for each item in count:'''  
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== See Also ==
== See Also ==
*[[:Category:Actor|Actor Category]]
*[[:Category:Actor|Actor Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Actor]]

Revision as of 23:17, 29 October 2017

Type: LVLN
Papyrus: None

The LeveledCharacter object is found within the Object Window under the Actor Category.

Editor Dialog

LeveledCharacter Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Chance None:
  • Use Global: Allows a Global variable to be used.
  • Calculate from all levels <= PC's Level:
  • Calculate for each item in count:
  • Calculate All(still picks just one):

See Also