Editing LoadScreen

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'''Type:''' <code>LSCR</code>
[[Category:Editor Reference]]
<BR/>
[[Category:Object_Classes]]
[[Category:Miscellaneous]]
 
'''Papyrus:''' None
'''Papyrus:''' None


A [[LoadScreen]] form defines the visual aspect of a loading screen. Loading screens consists of a 3D [[Model File]] and text description. The game may display loading screens during fast travel, loading game saves, using doors, or displayed as the main menu background.  The [[LoadScreen]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].
LoadScreen forms define the loading screens used by the game. Each is a pair of a 3D model and a description.
 
[[File:LoadScreen_Editor.png]]


== Editor Dialog ==
== Editor Dialog ==
[[File:LoadScreen_Editor.png]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Displays in Main Menu:'''
*'''Displays in Main Menu:'''
*'''No Rotation:''' If checked, the player won't be allowed to rotate the model while it is displayed.
*'''No Rotation:''' If checked, the player won't be allowed to rotate the model while it is displayed.
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== See Also ==
== See Also ==
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Miscellaneous]]

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