Difference between revisions of "LoadScreen"
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'''Type:''' <code>LSCR</code> | |||
<BR/> | |||
'''Papyrus:''' None | '''Papyrus:''' None | ||
LoadScreen | A [[LoadScreen]] form defines the visual aspect of a loading screen. Loading screens consists of a 3D [[Model File]] and text description. The game may display loading screens during fast travel, loading game saves, using doors, or displayed as the main menu background. The [[LoadScreen]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | ||
== Editor Dialog == | |||
[[File:LoadScreen_Editor.png]] | [[File:LoadScreen_Editor.png]] | ||
*{{Template:Editor:Property:ID}} | |||
*'''Displays in Main Menu:''' | *'''Displays in Main Menu:''' | ||
*'''No Rotation:''' If checked, the player won't be allowed to rotate the model while it is displayed. | *'''No Rotation:''' If checked, the player won't be allowed to rotate the model while it is displayed. | ||
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== See Also == | == See Also == | ||
*[[:Category:Miscellaneous|Miscellaneous Category]] | *[[:Category:Miscellaneous|Miscellaneous Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object_Classes]] | |||
[[Category:Miscellaneous]] |