Location

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Type: LCTN
Papyrus: Location Script

Location Objects are found in the Object Window under the WorldData Category.

Editor Dialog[edit | edit source]

Location Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Parent Location:
  • Encounter Zone:
  • World Location Marker Ref:
  • Interior cells use ref location for world map player marker:
  • World Location Radius:
  • Actor Fade Mult:
  • Horse Marker Ref:
  • Music:
  • Unreported Crime Faction:
  • Keywords: A list of Keywords that signal information to other Game Systems.
  • Color: The default color used for this object.
    • R: The colors red channel is represented by a number between 0 and 255.
    • G: The colors green channel is represented by a number between 0 and 255.
    • B: The colors blue channel is represented by a number between 0 and 255.

Location Ref Types[edit | edit source]

Location LocRefTypes Editor.png

Cells[edit | edit source]

Location Cells Editor.png

Actors[edit | edit source]

Location Actors Editor.png

See Also[edit | edit source]