Difference between revisions of "MoveTo - ObjectReference"
→Notes: Moving the player to furniture objects causes the player to use the furniture.
imported>Kalevala (→Notes) |
imported>Scrivener07 (→Notes: Moving the player to furniture objects causes the player to use the furniture.) |
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#Using MoveTo, or any of the other Move function, on a Static can cause flickering on the model edges and blurring of the texture. To combat this, immediately call a disable() then enable() on the model to force it to reload in the new position. | #Using MoveTo, or any of the other Move function, on a Static can cause flickering on the model edges and blurring of the texture. To combat this, immediately call a disable() then enable() on the model to force it to reload in the new position. | ||
* This can cause the pip-boy model to display incorrectly when MoveTo is called on the player.[https://community.bethesda.net/message/242050#242050 Source] | * This can cause the pip-boy model to display incorrectly when MoveTo is called on the player.[https://community.bethesda.net/message/242050#242050 Source] | ||
* Moving the player to a furniture object, such as a terminal, will cause the player to enter it(use it) when the move is complete. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[MoveToMyEditorLocation - ObjectReference]] | *[[MoveToMyEditorLocation - ObjectReference]] |