Difference between revisions of "MoveTo - ObjectReference"

132 bytes added ,  06:41, 6 September 2018
→‎Notes: Moving the player to furniture objects causes the player to use the furniture.
imported>Kalevala
imported>Scrivener07
(→‎Notes: Moving the player to furniture objects causes the player to use the furniture.)
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#Using MoveTo, or any of the other Move function, on a Static can cause flickering on the model edges and blurring of the texture. To combat this, immediately call a disable() then enable() on the model to force it to reload in the new position.  
#Using MoveTo, or any of the other Move function, on a Static can cause flickering on the model edges and blurring of the texture. To combat this, immediately call a disable() then enable() on the model to force it to reload in the new position.  
* This can cause the pip-boy model to display incorrectly when MoveTo is called on the player.[https://community.bethesda.net/message/242050#242050 Source]
* This can cause the pip-boy model to display incorrectly when MoveTo is called on the player.[https://community.bethesda.net/message/242050#242050 Source]
* Moving the player to a furniture object, such as a terminal, will cause the player to enter it(use it) when the move is complete.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[MoveToMyEditorLocation - ObjectReference]]
*[[MoveToMyEditorLocation - ObjectReference]]
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