Difference between revisions of "MoveTo - ObjectReference"
→Notes: Use SetAngle for angle correction.
imported>Scrivener07 (→Notes: Moving the player to furniture objects causes the player to use the furniture.) |
imported>Scrivener07 (→Notes: Use SetAngle for angle correction.) |
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* This can cause the pip-boy model to display incorrectly when MoveTo is called on the player.[https://community.bethesda.net/message/242050#242050 Source] | * This can cause the pip-boy model to display incorrectly when MoveTo is called on the player.[https://community.bethesda.net/message/242050#242050 Source] | ||
* Moving the player to a furniture object, such as a terminal, will cause the player to enter it(use it) when the move is complete. | * Moving the player to a furniture object, such as a terminal, will cause the player to enter it(use it) when the move is complete. | ||
# If an object has weird angles(tilted) upon being moved by this function, this can be corrected by calling [[ SetAngle - ObjectReference]] and passing 0.0 into all the parameters. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[MoveToMyEditorLocation - ObjectReference]] | *[[MoveToMyEditorLocation - ObjectReference]] |