Difference between revisions of "MoveTo - ObjectReference"

181 bytes added ,  10:56, 20 February 2021
→‎Notes: Use SetAngle for angle correction.
imported>Scrivener07
(→‎Notes: Moving the player to furniture objects causes the player to use the furniture.)
imported>Scrivener07
(→‎Notes: Use SetAngle for angle correction.)
 
Line 45: Line 45:
* This can cause the pip-boy model to display incorrectly when MoveTo is called on the player.[https://community.bethesda.net/message/242050#242050 Source]
* This can cause the pip-boy model to display incorrectly when MoveTo is called on the player.[https://community.bethesda.net/message/242050#242050 Source]
* Moving the player to a furniture object, such as a terminal, will cause the player to enter it(use it) when the move is complete.
* Moving the player to a furniture object, such as a terminal, will cause the player to enter it(use it) when the move is complete.
# If an object has weird angles(tilted) upon being moved by this function, this can be corrected by calling [[ SetAngle - ObjectReference]] and passing 0.0 into all the parameters.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[MoveToMyEditorLocation - ObjectReference]]
*[[MoveToMyEditorLocation - ObjectReference]]
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