Difference between revisions of "Object Mod"

79 bytes added ,  14:24, 5 June 2016
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(Created page with "The Object Mod form creates entries that allow items to be upgraded at a workbench. File:Object_Mod.png == Values == * '''ID''': The EditorID for this mod. * '''Name''...")
 
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* If you have created a new category of mod, the Attach Point must be listed in the FormList '''do_ModMenuSlotKeywordList''' or else the category will never be displayed at the workbench. The best way to add this would be via [[AddForm - FormList]] as to not conflict with other mods modding that form list.
* If you have created a new category of mod, the Attach Point must be listed in the FormList '''do_ModMenuSlotKeywordList''' or else the category will never be displayed at the workbench. The best way to add this would be via [[AddForm - FormList]] as to not conflict with other mods modding that form list.


* An object mod must have a construction recipe for it to be listed in-game.
* An object mod must have a [[Constructible Object]] recipe for it to be listed in-game. It does not need to require any materials, it just needs to exist.


* Sometimes the Property Modifiers area does not properly focus and choosing New seems to attempt to create an "Attach Parent Slot" instead. Add the Editor ID and Name, click OK to close the dialog, then re-open it and it seems to be OK.
* Sometimes the Property Modifiers area does not properly focus and choosing New seems to attempt to create an "Attach Parent Slot" instead. Add the Editor ID and Name, click OK to close the dialog, then re-open it and it seems to be OK.


* The object you select for Loose Mod will turn all objects of that type into a valid thing to be used to re-apply this mod to something. For example, if you choose BaseBall here, if you have any baseballs in your inventory it will be listed as a mod you have and can be applied for free.
* The object you select for Loose Mod will turn all objects of that type into a valid thing to be used to re-apply this mod to something. For example, if you choose BaseBall here, if you have any baseballs in your inventory it will be listed as a mod you have and can be applied for free.
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