Difference between revisions of "Object Mod"

314 bytes added ,  02:40, 6 September 2016
→‎Editor Dialog: Filled in some categories for the Property Modifiers. iValue, and vdDamageTypeValues.
imported>Qazaaq
(Moved editor dialog image.)
imported>Goggle
(→‎Editor Dialog: Filled in some categories for the Property Modifiers. iValue, and vdDamageTypeValues.)
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:* '''fweight''':
:* '''fweight''':
:* '''iaddonindex''':
:* '''iaddonindex''':
:* '''irating''':
:* '''irating''':This is the value for physical damage resistance.
:* '''ihealth''':
:* '''ihealth''':
:* '''ivalue''':
:* '''ivalue''': This is how much, in caps, is added to the total value of the object this mod is being attached to.
:* '''peEnchantments''': Allows you to pick an enchantment that contains additional magic effects to be added to this mod. This allows you to have multiple enchantments on an object. Probably only valid with ADD. Select your enchant with the Form dropdown. Enchants should be of type Constant Effect, Self.
:* '''peEnchantments''': Allows you to pick an enchantment that contains additional magic effects to be added to this mod. This allows you to have multiple enchantments on an object. Probably only valid with ADD. Select your enchant with the Form dropdown. Enchants should be of type Constant Effect, Self.
:* '''piBashImpactDataSet''':
:* '''piBashImpactDataSet''':
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:* '''pwMaterialSwaps''':
:* '''pwMaterialSwaps''':
:* '''vaActorValues''':
:* '''vaActorValues''':
:* '''vdDamageTypeValues''':
:* '''vdDamageTypeValues''':A drop down to select one of the games many damage types. In the case of armor for example, if you want to add radiation resistance, you choose its damagetype herer.


* '''Recipes''': This is where all the [[Constructible Object]] forms that can create this mod will be listed. Appears to be informational only.
* '''Recipes''': This is where all the [[Constructible Object]] forms that can create this mod will be listed. Appears to be informational only.
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