Difference between revisions of "Object Mod"

713 bytes added ,  11:09, 4 February 2017
→‎Editor Dialog: Explained "Attach Parent Slots"
imported>Google12
(→‎Editor Dialog: Added a description for the model field)
imported>Google12
(→‎Editor Dialog: Explained "Attach Parent Slots")
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* '''Filter Keywords:
* '''Filter Keywords:
* '''Attach Point''': Where this mod should attach to the object. Can be thought of as a category or class of mod.
* '''Attach Point''': Where this mod should attach to the object. Can be thought of as a category or class of mod.
* '''Attach Parent Slots''':
* '''Attach Parent Slots''': The attach points that are a part of this mod.  For example, a gun receiver may have attach points for a barrel, grip and scope.  These attach points must be part of the 3D model associated with the mod. The "Collect from 3D" button will find the attach points defined in the NIF and for each one, create a new attach point keyword and add that keyword to the Object Mod's parent slots list.  You will be prompted for a prefix to use when naming the attach points.  The names of the attach points in the model start with "P-" which are replaced by the prefix you provide.  For example, if the model contains the prefix "P-Grip" and you specify the prefix "ap_gun", the attach point will be named "ap_gun_Grip".
* '''Object Modifiers''':
* '''Object Modifiers''':
* '''Property Modifiers''': This is where you list the effects that applying the mod has. This works with the "Property Modifier Data" widget in the third column. To add a new one you right click and choose new. See Notes Section about a glitch with this dialog.
* '''Property Modifiers''': This is where you list the effects that applying the mod has. This works with the "Property Modifier Data" widget in the third column. To add a new one you right click and choose new. See Notes Section about a glitch with this dialog.
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