Difference between revisions of "Object Mod"

92 bytes added ,  15:56, 12 February 2017
m
→‎Notes: Explained the order of OMODs when they have no associated loose mods (misc items).
imported>Google12
m (→‎Notes: See discussion)
imported>Google12
m (→‎Notes: Explained the order of OMODs when they have no associated loose mods (misc items).)
Line 55: Line 55:
* If the same loose mod is associated with two different object mods, even if the loose mod is in the player's inventory, the workbench will require a new instance to be constructed.
* If the same loose mod is associated with two different object mods, even if the loose mod is in the player's inventory, the workbench will require a new instance to be constructed.


* The value of a loose mod controls the order in which the object mods are presented at the workbench
* At the workbench, object mods appear in ascending order based on the value of their associated loose mods.  Object mods without loose mods appear at the end of the list in alphabetical order.


== See Also ==
== See Also ==
*[[:Category:Items|Items Category]]
*[[:Category:Items|Items Category]]
Anonymous user