Difference between revisions of "Object Mod"

998 bytes added ,  10:38, 11 March 2017
→‎Editor Dialog: Added a section on Mod Collections
imported>Google12
m (→‎Editor Dialog: Added descriptions for a couple of properties.)
imported>Google12
(→‎Editor Dialog: Added a section on Mod Collections)
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* '''Attach Point''': Where this mod should attach to the object. Can be thought of as a category or class of mod.
* '''Attach Point''': Where this mod should attach to the object. Can be thought of as a category or class of mod.
* '''Attach Parent Slots''':  The attach points that are a part of this mod.  For example, a gun receiver may have attach points for a barrel, grip and scope.  These attach points must be part of the 3D model associated with the mod. The "Collect from 3D" button will find the attach points defined in the NIF and for each one, create a new attach point keyword and add that keyword to the Object Mod's parent slots list.  You will be prompted for a prefix to use when naming the attach points.  The names of the attach points in the model start with "P-" which are replaced by the prefix you provide.  For example, if the model contains the prefix "P-Grip" and you specify the prefix "ap_gun", the attach point will be named "ap_gun_Grip".  
* '''Attach Parent Slots''':  The attach points that are a part of this mod.  For example, a gun receiver may have attach points for a barrel, grip and scope.  These attach points must be part of the 3D model associated with the mod. The "Collect from 3D" button will find the attach points defined in the NIF and for each one, create a new attach point keyword and add that keyword to the Object Mod's parent slots list.  You will be prompted for a prefix to use when naming the attach points.  The names of the attach points in the model start with "P-" which are replaced by the prefix you provide.  For example, if the model contains the prefix "P-Grip" and you specify the prefix "ap_gun", the attach point will be named "ap_gun_Grip".  
* '''Object Modifiers''':
* '''Object Modifiers''': Only enabled when the Mod Collection checkbox is selected.  This is the list of mods that make up the mod collection.  Right-click in the list to add/remove entries.  Modify entries using the Object Modifier Data panel to the right.
* '''Property Modifiers''': The properties that will be changed when this mod is applied (e.g., weight, damage resistance, color, etc.). Entries in this list are edited using the "Property Modifier Data" panel in the third column. To add a new one, right click in the list and choose new. See the Notes Section about a glitch with this dialog.
* '''Property Modifiers''': The properties that will be changed when this mod is applied (e.g., weight, damage resistance, color, etc.). Entries in this list are edited using the "Property Modifier Data" panel in the third column. To add a new one, right click in the list and choose new. See the Notes Section about a glitch with this dialog.
:* '''ebBodyPart''':
:* '''ebBodyPart''':
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* '''Recipes''': This is where all the [[Constructible Object]] forms that can create this mod will be listed. Appears to be informational only.
* '''Recipes''': This is where all the [[Constructible Object]] forms that can create this mod will be listed. Appears to be informational only.
* '''Mod Collection''': An Object Mod record can either be used to define a single mod or to define a collection of mods.  When filling out an [[Object Template]], if you specify a mod collection, the mod that will be applied is randomly chosen from the collection (subject to any specified level restrictions).  Think of it as a simplified version of [[LeveledItem]] but for Object Mods.
* '''Legendary Mod''':
* '''Object Modifier Data'''
:* '''Filter''': Used to narrow the list of Object Mods that will appear in the Object Mod drop-down.
:* '''Object Mod''': Allows you to change the object mod currently being edited
:* '''Minimum Level''': Controls whether object mods will be selected, based on the character's level.
:* '''Optional''':
:* '''Use All''':


== Notes ==
== Notes ==
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