Difference between revisions of "OnEnterBleedout - Actor"

111 bytes removed ,  05:44, 31 January 2023
Undo revision 8296 by GELUXRUM (talk)
(Undo revision 8296 by GELUXRUM (talk))
Tag: Undo
 
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== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="papyrus">
Event OnEnterBleedout(actor akActor)
Event OnEnterBleedout()
</source>
</source>


== Parameters ==
== Parameters ==
*akActor: The source of the event.
None


== Examples ==
== Examples ==
<source lang="papyrus">
<source lang="papyrus">
Event OnEnterBleedout(actor akActor)
Event OnEnterBleedout()
   if akActor == Game.GetPlayer()
   Debug.Trace("We entered bleedout...")
    Debug.Trace("The player has entered bleedout...")
  endIf
endEvent
endEvent
</source>
</source>
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