OnExitFurniture - ObjectReference
Member of: ObjectReference Script
Event called when an actor activates a furniture reference in order to exit it.
SyntaxEdit
Event OnExitFurniture(ObjectReference akActionRef)
ParametersEdit
- akActionRef: The ObjectReference that is exiting this furniture reference.
ExamplesEdit
Event OnExitFurniture(ObjectReference akActionRef)
Debug.Trace( "Actor " + akActionRef + " exited furniture.")
EndEvent
NotesEdit
This event will still be received if the object reference has had its normal activation processing blocked via BlockActivation. It is also most likely running after the object itself has done (or ignored) it's normal activation processing. Which means, for example, that you should not expect the exiting actor's Sit/Sleep/Interaction state to be anything in particular.