OnExitFurniture - ObjectReference

Member of: ObjectReference Script

Event called when an actor activates a furniture reference in order to exit it.

SyntaxEdit

Event OnExitFurniture(ObjectReference akActionRef)

ParametersEdit

ExamplesEdit

Event OnExitFurniture(ObjectReference akActionRef)
  Debug.Trace( "Actor " + akActionRef + " exited furniture.")
EndEvent

NotesEdit

This event will still be received if the object reference has had its normal activation processing blocked via BlockActivation. It is also most likely running after the object itself has done (or ignored) it's normal activation processing. Which means, for example, that you should not expect the exiting actor's Sit/Sleep/Interaction state to be anything in particular.

See AlsoEdit