OnPipboyRadioDetection - ObjectReference

Member of: ObjectReference Script

Event that occurs when the Pipboy radio (player) enters/leaves the outer-radius of this radio transmitter.

SyntaxEdit

Event OnPipboyRadioDetection(bool abDetected)

ParametersEdit

  • abDetected: True if the player has entered the outer radius, false if they have exited.

ExamplesEdit

Event OnPipboyRadioDetection(bool abDetected)
  if (abDetected)
    Debug.Trace("The player can detect us.")
  else
    Debug.Trace("The player can no longer detect us.")
  endIf
endEvent

NotesEdit

  • If registered on a repeater, the event will fire when the player enters/exits the outer-radius of that specific repeater.
  • If registered on a source transmitter with active repeaters, the event will fire when the player enters/exits the outer-radius of any of those refs, if none of the other refs are currently detected (i.e., if there's overlap: when you enter the first outer-radius, and when you exit the last).

See AlsoEdit