Editing PipboyMenu

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
The '''Pipboy Menu''' is rendered onto the 3D surface of the [[Pipboy]] item. This is one of the primary menus used by the [[Player]] to interact with [[Fallout 4]].
The '''Pipboy Menu''' is one of the primary menus used to interact with [[Fallout 4]].


== AS3 ==
== AS3 ==
Line 67: Line 67:
* <code>RefreshMapMarkers</code> <code>0x1F</code>
* <code>RefreshMapMarkers</code> <code>0x1F</code>
* <code>ToggleRadioStationActiveStatus</code> <code>0x26</code>
* <code>ToggleRadioStationActiveStatus</code> <code>0x26</code>
==== DataObj ====
* <code>static const NUM_PAGES:uint = 5</code>
* <code>static const NUM_SPECIAL:uint = 7</code>
* <code>function get CurrentPage():uint</code>
* <code>function get CurrentTab():uint</code>
* <code>function get PlayerName():String</code>
* <code>function get ActiveEffects():Array</code>
* <code>function get StimpakCount() : uint</code>
* <code>function get RadawayCount() : uint</code>
* <code>function get CurrHP() : Number</code>
* <code>function get MaxHP() : Number</code>
* <code>function get CurrAP() : Number</code>
* <code>function get MaxAP() : Number</code>
* <code>function get CurrWeight() : Number</code>
* <code>function get MaxWeight() : Number</code>
* <code>function get CurrentHPGain() : Number</code>
* <code>function get SelectedItemHPGain() : Number</code>
* <code>function get TotalDamages() : Array</code>
* <code>function get TotalResists() : Array</code>
* <code>function get SlotResists() : Array</code>
* <code>function get UnderwearType() : uint</code>
* <code>function get Caps() : uint</code>
* <code>function get DateMonth() : uint</code>
* <code>function get DateDay() : uint</code>
* <code>function get DateYear() : uint</code>
* <code>function get TimeHour() : Number</code>
* <code>function get CurrLocationName() : String</code>
* <code>function get XPLevel() : uint</code>
* <code>function get XPProgressPct() : Number</code>
* <code>function get InvItems() : Array</code>
* <code>function get InvComponents() : Array</code>
* <code>function get InvFilter() : int</code>
* <code>function get InvSelectedItems() : Array</code>
* <code>function get HolotapePlaying() : Boolean</code>
* <code>function get SortMode() : uint</code>
* <code>function get FavoritesList() : Array</code>
* <code>function get HeadCondition() : Number</code>
* <code>function get TorsoCondition() : Number</code>
* <code>function get LArmCondition() : Number</code>
* <code>function get RArmCondition() : Number</code>
* <code>function get LLegCondition() : Number</code>
* <code>function get RLegCondition() : Number</code>
* <code>function get BodyFlags() : uint</code>
* <code>function get HeadFlags() : uint</code>
* <code>function get SPECIALList() : Array</code>
* <code>function get PerksList() : Array</code>
* <code>function get PerkPoints() : uint</code>
* <code>function get QuestsList() : Array</code>
* <code>function get GeneralStatsList() : Array</code>
* <code>function get WorkshopsList() : Array</code>
* <code>function get WorldMapMarkers() : Array</code>
* <code>function get LocalMapMarkers() : Array</code>
* <code>function get WorldMapTextureName() : String</code>
* <code>function get WorldMapNWCorner() : Point</code>
* <code>function get WorldMapNECorner() : Point</code>
* <code>function get WorldMapSWCorner() : Point</code>
* <code>function get LocalMapNWCorner() : Point</code>
* <code>function get LocalMapNECorner() : Point</code>
* <code>function get LocalMapSWCorner() : Point</code>
* <code>function get RadioList() : Array</code>
* <code>function get ReadOnlyMode() : int</code>
* <code>function get RemovedMapMarkerIds() : Array</code>
* <code>function get RemoveAllMapMarkers() : Boolean</code>
* <code>function set CurrentPage(param1:uint) : *</code>
* <code>function set CurrentTab(param1:uint) : *</code>
* <code>function set PlayerName(param1:String) : *</code>
* <code>function set StimpakCount(param1:uint) : *</code>
* <code>function set RadawayCount(param1:uint) : *</code>
* <code>function set CurrHP(param1:Number) : *</code>
* <code>function set MaxHP(param1:Number) : *</code>
* <code>function set CurrAP(param1:Number) : *</code>
* <code>function set MaxAP(param1:Number) : *</code>
* <code>function set CurrWeight(param1:Number) : *</code>
* <code>function set MaxWeight(param1:Number) : *</code>
* <code>function set CurrentHPGain(param1:Number) : *</code>
* <code>function set SelectedItemHPGain(param1:Number) : *</code>
* <code>function set DateMonth(param1:uint) : *</code>
* <code>function set DateDay(param1:uint) : *</code>
* <code>function set DateYear(param1:uint) : *</code>
* <code>function set TimeHour(param1:Number) : *</code>
* <code>function set CurrLocationName(param1:String) : *</code>
* <code>function set UnderwearType(param1:uint) : *</code>
* <code>function set Caps(param1:uint) : *</code>
* <code>function set XPLevel(param1:uint) : *</code>
* <code>function set XPProgressPct(param1:Number) : *</code>
* <code>function set InvItems(param1:Array) : *</code>
* <code>function set InvFilter(param1:int) : *</code>
* <code>function set HolotapePlaying(param1:Boolean) : *</code>
* <code>function set SortMode(param1:uint) : *</code>
* <code>function set HeadCondition(param1:Number) : *</code>
* <code>function set TorsoCondition(param1:Number) : *</code>
* <code>function set LArmCondition(param1:Number) : *</code>
* <code>function set RArmCondition(param1:Number) : *</code>
* <code>function set LLegCondition(param1:Number) : *</code>
* <code>function set RLegCondition(param1:Number) : *</code>
* <code>function set BodyFlags(param1:uint) : *</code>
* <code>function set HeadFlags(param1:uint) : *</code>
* <code>function set PerkPoints(param1:uint) : *</code>
* <code>function set WorldMapTextureName(param1:String) : *</code>
* <code>function set ReadOnlyMode(param1:int) : *</code>
* <code>function set RemoveAllMapMarkers(param1:Boolean) : *</code>


== See Also ==
== See Also ==
*[[Pipboy]]
*[[Player]]
*[[Menu]]
*[[Menu]]
*[[User Interface]]
*[[User Interface]]

Please note that all contributions to the Fallout4 CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see FalloutCK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)