Difference between revisions of "PlaceActorAtMe - ObjectReference"
PlaceActorAtMe - ObjectReference (edit)
Revision as of 02:12, 26 August 2016
, 02:12, 26 August 2016The normally aggressive actors spawned with this appear to sometimes have no faction attached to them and wont attack the player unless they are attacked.
imported>Plplecuyer |
imported>Goggle (The normally aggressive actors spawned with this appear to sometimes have no faction attached to them and wont attack the player unless they are attacked.) |
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Line 38: | Line 38: | ||
MarkerProperty.PlaceActorAtMe(BearBaseProperty, 3) | MarkerProperty.PlaceActorAtMe(BearBaseProperty, 3) | ||
</source> | </source> | ||
== Notes == | |||
* For an unknown reason, sometimes the leveled actor spawned with this function will not be aggressive to the player, as if their faction data is missing. | |||
== See Also == | == See Also == |