PlayIdleWithTarget - Actor

Member of: Actor Script

Plays the idle passed and overrides the actor's target with the given target. If no target is passed, then the idle will use the actor's current target instead.

SyntaxEdit

bool Function PlayIdleWithTarget(Idle akIdle, ObjectReference akTarget) native

ParametersEdit

  • akIdle: The idle to play on this actor.
  • akTarget: The target the actor should play the idle with - usually used for paired animations.

Return ValueEdit

True if the idle was successfully loaded and played, false otherwise.

ExamplesEdit

; Start Hadvar's backstab paired idle against the thief
if Hadvar.PlayIdleWithTarget(Backstab, Thief)
  Debug.Trace("Hadvar just backstabbed the thief!")
else
  Debug.Trace("Something went wrong")
endIf

See AlsoEdit