Difference between revisions of "Potion"

318 bytes removed ,  11:35, 3 September 2019
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'''Papyrus:''' [[Potion Script]]
'''Papyrus:''' [[Potion Script]]


A potion is a collection of [[Magic Effect]]s which are applied when consumed by an [[Actor]].
A potion is a collection of [[Magic Effect]]s which are applied to an [[Actor]] when consumed.


== Editor Dialog ==
== Editor Dialog ==
[[File:Potion_Editor.png]]
[[File:Potion_Editor.png]]
* '''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Name:''' The object's name as it will appear within menus and the game world.
*{{Template:Editor:Property:Name}}
*'''Desc:''' Used to provide a description in the inventory.
*{{Template:Editor:Property:Desc}}
*'''Script:''' Depreciated, not used.
*{{Template:Editor:Property:Old Script|property=Script}}
*'''Inventory Image:''' Depreciated, not used.
*{{Template:Editor:Property:Inventory Image}}
*'''Message Icon:''' Depreciated, not used.
*{{Template:Editor:Property:Message Icon}}
*'''Model:''' The [[Model File]] that will be used.
*{{Template:Editor:Property:Model}}
*'''Add Destruction Data:'''
*{{Template:Editor:Property:Add Destruction Data}}
*'''Use Sound:''' The [[Sound Descriptor]] played when the item is used or consumed.
*{{Template:Editor:Property:Use Sound}}
*'''Pickup Sound:''' The [[Sound Descriptor]] played when the object is picked up.
*{{Template:Editor:Property:Pickup Sound}}
*'''Putdown Sound:''' The [[Sound Descriptor]] played when the object is dropped.
*{{Template:Editor:Property:Putdown Sound}}
*'''Crafting Sound:''' The [[Sound Descriptor]] played when the object is crafted.
*{{Template:Editor:Property:Crafting Sound}}
*'''Addiction:''' The [[Spell]] to apply when this potion has become addicting.
*'''Addiction:''' The [[Spell]] to apply when this potion has become addicting.
**'''Name:'''
**'''Name:'''
**'''Chance:'''
**'''Chance:'''
*'''Equip Type:'''
*{{Template:Editor:Property:Equip Type}}
*'''Preview Transform''': The [[Transform]] that is applied when this object's model is shown in the inventory menus.
*{{Template:Editor:Property:Preview Transform}}
*'''Weight:''' The weight of this object which represents how heavy it is.
*'''Weight:''' The weight of this object which represents how heavy it is.
*'''Results:'''
*'''Results:'''
*'''Keywords:''' A list of [[Keyword|Keywords]] that signal information to other game systems.
*{{Template:Editor:Property:Keywords}}
*'''Flags'''
*'''Flags'''
**'''Food Item:''' Food items must always be tagged as a ''Food Item''.
**'''Food Item:''' Food items must always be tagged as a ''Food Item''.
**'''Medicine:''' Aid items can be left untagged, or tagged ''Medicine''.
**'''Medicine:''' Aid items can be left untagged, or tagged ''Medicine''.
**'''Poison:''' Poison items can be left untagged, or tagged ''Poison''.
**'''Poison:''' Poison items can be left untagged, or tagged ''Poison''.
{{Template:Effect Item}}


== Notes ==
== Notes ==
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:Magic]]
[[Category:Magic]]
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