Difference between revisions of "Quest"

2,275 bytes added ,  23:47, 13 August 2019
imported>Qazaaq
(added editor icon)
imported>Mofakin
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[[File:Quest Data Editor.png|thumb|right|800px]]
[[File:Quest Data Editor.png|thumb|right|800px]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*'''Quest Name:'''
*'''Quest Name:''' Display name of your quest. This is the in game name the player sees.
*'''Priority:'''
*'''Priority:''' Dialogue is assigned by priority. The dialogue for higher priority quests will take precedence over the dialogue of lower priority quests, in cases where the dialogue "stacks" (shared topic types, or blocking/exclusive branches). Aliases are also affected by priority. A quest with low priority will give way to another quest's aliases with higher priority. The higher the number, the higher the quest priority.
*'''Event:'''
*'''Event:''' Any quest which specifies an Event can only be started by the Story Manager ("Start Game Enabled" will be greyed out). Quests which have no Event are started "manually", by calling Start, SetStage, or SetObjectiveDisplayed.
**'''Start Game Enabled:'''
**'''Start Game Enabled:''' Start the quest as soon as possible. Un-ticking this option saves on memory and helps minimize your quest's memory imprint on the game. Your quest will start running when the Start, SetStage, or SetObjectiveDisplayed commands are used.
**'''Run Once:'''
**'''Run Once: ''' Prevents this quest from running again once its "completed" or "failed".
**'''Warn on alias fill failure:'''
**'''Warn on alias fill failure:''' Prints out alias fill errors to Papyrus Log. Useful when debugging quest alias order. If aliases fail to fill, the entire quest will fail and not function properly.
**'''Allow repeated stages:'''
**'''Allow repeated stages:''' Allows for completed stages to be reset. Used mostly for Radiant quests.
**'''Add Idle Topic To Hello:'''
**'''Add Idle Topic To Hello:'''
*'''Quest Completion XP:'''
*'''Quest Completion XP: ''' Choose the amount of XP you want given to the player upon completing your quest.'''
*'''Type:'''
*'''Type: ''' Type of the Quest. Influences the HUD art that shows in the pipboy and interface. Miscellaneous go under the Misc section and does not display objective descriptions.
*'''Object Window Filter:'''
*'''Object Window Filter: ''' The in CK "Folder" where you'd like your quest to be categorized under. For example, Brotherhood of Steel\, Institute\, My Quest Category\, etc
*'''SWF File:'''
*'''SWF File: The special Flash swf to display upon quest completion. Most quests have special animation art associated with them.'''
*'''Location:'''
*'''Location:''' Location you'd like associated with quest. Seldom used.
*'''Quest Group:'''
*'''Quest Group:''' Quest collection this quest belongs to.
*'''Recompile All Papyrus Scripts:'''
*'''Recompile All Papyrus Scripts: ''' Batch re-compiles all fragments associated with this quest.
*'''Export Dialogue Specific Voices:'''
*'''Export Dialogue Specific Voices:''' Batch export all dialogue associated with a specific Voicetype.
*'''Export Quest Dialogue:'''
*'''Export Quest Dialogue:''' Batch export all dialogue.
*'''Exclude from dialogue export:'''
*'''Exclude from dialogue export:''' Marks this quest to be ignored from batch exporting dialogue from the Character> Export Dialogue menu selection.
*'''Calculate Voice Assets:'''
*'''Calculate Voice Assets:''' Calculates total number of lines.
*'''Out of Date Dialogue:'''
*'''Out of Date Dialogue:''' List of dialogue topics marked as "outdated".
*'''Lines of dialog:'''
*'''Lines of dialog:'''
*'''Text Display Globals:'''
*'''Text Display Globals:'''
*'''Quest Dialogue Conditions:'''
*'''Quest Dialogue Conditions:''' Apply a condition to the entirety of a quest's dialogue.
{{ClearFloats}}
{{ClearFloats}}


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