Difference between revisions of "Quest"

631 bytes added ,  13:43, 14 August 2019
no edit summary
imported>Mofakin
imported>Mofakin
Line 44: Line 44:
**'''Run on stop?:'''
**'''Run on stop?:'''
**'''Keep Instance Data From Here On:''' Preserves text replacement data across save games.
**'''Keep Instance Data From Here On:''' Preserves text replacement data across save games.
*'''Log Entries''' Your quest's objectives. If a stage item has log entry text, that text becomes the quest summary in the player's quest list. Only the most recent log entry is displayed to the player. You can have multiple entries for a single stage, however elect to have one display at any time, and that can be controlled by setting conditions on each entry.  
*'''Log Entries''' The description for your quest's objectives which is displayed in the Pipboy. If a stage item has log entry text, that text becomes the quest summary in the player's quest list. Only the most recent log entry is displayed to the player. You can have multiple entries for a single stage, however elect to have one display at any time, and that can be controlled by setting conditions on each entry.  
**'''Log Entry:''' The individual log entries.  
**'''Log Entry:''' The individual log entries.  
**'''Designer Notes:''' CK only notes for other designers to read. Has no effect on actual game. Useful commenting and organizational tool, especially for collaborative efforts.  
**'''Designer Notes:''' CK only notes for other designers to read. Has no effect on actual game. Useful commenting and organizational tool, especially for collaborative efforts.  
Line 52: Line 52:
**'''Start scene:'''  
**'''Start scene:'''  
**'''Conditions''' Conditions to set for the entire stage.  
**'''Conditions''' Conditions to set for the entire stage.  
**'''Papyrus Fragment''' The [[Papyrus]] fragment editor is for [[Quest Stage Fragments]].
**'''Papyrus Fragment''' The [[Papyrus]] fragment editor is for [[Quest Stage Fragments]]. These are code snippets that run when moving to this stage. A common use for this is SetObjectiveDisplayed() and SetObjectiveCompleted() to give the player new objectives, and complete others. The '''advanced''' tab allows the renaming and assignment of a unique namespace for your fragment.
 
Renaming fragments allows for setting unique prefixes or changing the naming of a fragment. Namespaces are sub folders within which your fragments will be output by the CK. The combination of a unique prefix and namespace for your fragments allows for more effective asset tracking.  
{{ClearFloats}}
{{ClearFloats}}


Anonymous user