Difference between revisions of "ReloadScript"
Added namespace info
imported>Plplecuyer (Created page with "Reloads the specified Papyrus script, which the game will immediately start using. ==Syntax== ReloadScript <script> ==Parameters== *Script: The script to reload. ==Examples==...") |
imported>Kicoax (Added namespace info) |
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==Examples== | ==Examples== | ||
ReloadScript MQ101Script | ReloadScript MQ101Script | ||
ReloadScript "SomeNamespace:SomeScript" | |||
==Notes== | ==Notes== | ||
This behaves as if you had saved your game, quit, made your changes to the script, and then re-loaded your save. Except without actually requiring you to do all that. As such, it follows the same [[Save File Notes (Papyrus)|rules]] that the save/load system does. | This behaves as if you had saved your game, quit, made your changes to the script, and then re-loaded your save. Except without actually requiring you to do all that. As such, it follows the same [[Save File Notes (Papyrus)|rules]] that the save/load system does. | ||
In order to specify a script with a namespace, you must surround the script in quotes. | |||
==See Also== | ==See Also== |