Difference between revisions of "ReloadScript"

129 bytes added ,  23:09, 21 July 2016
Added namespace info
imported>Plplecuyer
(Created page with "Reloads the specified Papyrus script, which the game will immediately start using. ==Syntax== ReloadScript <script> ==Parameters== *Script: The script to reload. ==Examples==...")
 
imported>Kicoax
(Added namespace info)
 
Line 9: Line 9:
==Examples==
==Examples==
  ReloadScript MQ101Script
  ReloadScript MQ101Script
ReloadScript "SomeNamespace:SomeScript"


==Notes==
==Notes==
This behaves as if you had saved your game, quit, made your changes to the script, and then re-loaded your save. Except without actually requiring you to do all that. As such, it follows the same [[Save File Notes (Papyrus)|rules]] that the save/load system does.
This behaves as if you had saved your game, quit, made your changes to the script, and then re-loaded your save. Except without actually requiring you to do all that. As such, it follows the same [[Save File Notes (Papyrus)|rules]] that the save/load system does.
In order to specify a script with a namespace, you must surround the script in quotes.


==See Also==
==See Also==
Anonymous user