RemoveAllMods - ObjectReference

Member of: ObjectReference Script

Remove all mods from this object. Note that some actors / items, such as robots and handmade guns, may not have any geometry left if you call this on them, but will still be in the world. Which might be awkward.

SyntaxEdit

Function RemoveAllMods() native

ParametersEdit

None.

Return ValueEdit

None.

ExamplesEdit

; Remove all the mods off the empty suit of power armor, stripping it down to its base frame
myPowerArmor.RemoveAllMods()

See AlsoEdit