Difference between revisions of "RemoveItem - ObjectReference"

122 bytes removed ,  16:12, 23 January 2018
imported>Goggle
m (→‎Notes: This function doesn't being called on items added if the item of that same type is currently equipped.)
imported>Kalevala
 
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==Notes==
==Notes==
*The function accepts a form object, however you can't make a property to a form object, you need to create a property to another type of object that extends form. Most often a MiscObject, or Weapon, etc.
*Keywords and components in FormLists are supported as well, including mixed base objects, keywords, and components.
*Keywords and components in FormLists are supported as well, including mixed base objects, keywords, and components.
*Removing items by component does not scrap the items like extracting components via the workshop does, it simply removes the item itself (and which item is removed if multiple items have the specified component is non-deterministic). If you want to scrap, use [[RemoveComponents - ObjectReference|RemoveComponents]]
*Removing items by component does not scrap the items like extracting components via the workshop does, it simply removes the item itself (and which item is removed if multiple items have the specified component is non-deterministic). If you want to scrap, use [[RemoveComponents - ObjectReference|RemoveComponents]]
* Using this with OnItemAdded Event, will remove the item that is equipped, instead of the item that has been caught by the event, if you need to remove that for any reason.
*The function seems to have a preference for equipped items. Or if not equipped items then the first instance of the item that's in inventory (which is the same thing, since when you equip something, it's the first instance of the object in the inventory).


== See Also ==
== See Also ==
Anonymous user