Difference between revisions of "Scripting MagicEffect"

11 bytes added ,  13:48, 8 November 2016
imported>Kalevala
imported>Kalevala
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; It's important leave this event block in so that effectTarget gets cleaed out of the memory when the effect completes. It can also be used to add any final effects
; It's important leave this event block in so that effectTarget gets cleaed out of the memory when the effect completes. It can also be used to add any final effects
Event OnEffectFinish(Actor akTarget, Actor akCaster)
Event OnEffectFinish(Actor akTarget, Actor akCaster)
akEffectTarget = None ; This isn't the actual target, just our temporary variable keeping the actor reference. Maintaining references in variables can cause them to persist, it's a good habit to confirm they aren't being kept when no longer needed.
akEffectTarget = None ; This isn't the target sent by the event, just our temporary variable keeping the actor reference. Maintaining references in variables can cause them to persist, it's a good habit to confirm they aren't being kept when no longer needed.
EndEvent
EndEvent


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