SetActivateTextOverride - ObjectReference

Revision as of 01:06, 4 April 2021 by imported>Tania
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Member of: ObjectReference Script

Sets the full name of the given message to be this ref's activate text.

SyntaxEdit

Function SetActivateTextOverride(Message akText) native

ParametersEdit

  • akText: The Message whose full name is used as the activate text override. If None, it will revert to the default.

Return ValueEdit

None.

ExamplesEdit

; Change the activate prompt for the actor
SuperMutantRef.SetActivateTextOverride(TicklePromptMessage)

NotesEdit

  • It's currently unknown how to override the text for doors, containers and furniture as this function does nothing for them.

See AlsoEdit