SetAllowFlying - Actor

Member of: Actor Script

Sets whether this actor is allowed to fly or not. If not, and they are flying, will land the actor.

SyntaxEdit

Function SetAllowFlying(bool abAllowed = true, bool abAllowCrash = true, bool abAllowSearch = false) native

ParametersEdit

  • abAllowed: Whether to allow the actor to fly or not.
    • Default: True
  • abAllowCrash : Whether to allow the use of crash landing markers.
    • Default: True
  • abAllowSearch : Whether to allow for a procedural search for a landing spot.
    • Default: False

Return ValueEdit

None.

ExamplesEdit

; Set Dragon to be allowed to fly
Dragon.SetAllowFlying()


; Set Emu to not be allowed to fly, and will search for a landing spot
Emu.SetAllowFlying(false, abAllowSearch = true)

See AlsoEdit