SetAllowFlying - Actor
Member of: Actor Script
Sets whether this actor is allowed to fly or not. If not, and they are flying, will land the actor.
SyntaxEdit
Function SetAllowFlying(bool abAllowed = true, bool abAllowCrash = true, bool abAllowSearch = false) native
ParametersEdit
- abAllowed: Whether to allow the actor to fly or not.
- Default: True
- abAllowCrash : Whether to allow the use of crash landing markers.
- Default: True
- abAllowSearch : Whether to allow for a procedural search for a landing spot.
- Default: False
Return ValueEdit
None.
ExamplesEdit
; Set Dragon to be allowed to fly
Dragon.SetAllowFlying()
; Set Emu to not be allowed to fly, and will search for a landing spot
Emu.SetAllowFlying(false, abAllowSearch = true)