SetCriticalStage - Actor
Member of: Actor Script
Sets this actor's current critical stage, along with applying any related effects.
SyntaxEdit
Function SetCriticalStage(int aiStage) native
ParametersEdit
- aiStage: The critical stage to set it to. The following values are acceptable (properties are read-only and exist in the actor script):
- CritStage_None - No critical stage
- CritStage_GooStart - Start of the goo effect
- CritStage_GooEnd - End of the goo effect (removes object from the world)
- CritStage_DisintegrateStart - Start of the disintegrate effect
- CritStage_DisintegrateEnd - End of the disintegrate effect (removes object from the world)
- CritStage_FreezeStart - Start of the freeze effect
- CritStage_FreezeEnd - End of the freeze effect
Return ValueEdit
None.
ExamplesEdit
; Tell skeleton to start disintigrating
Skeleton.SetCriticalStage(Skeleton.CritStage_DisintegrateStart)