SetLockLevel - ObjectReference

Revision as of 17:05, 2 September 2016 by imported>Goggle (→‎Examples: Still can't choose a key for 255 lock level.)
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Member of: ObjectReference Script

Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.

SyntaxEdit

Function SetLockLevel(int aiLockLevel) native

ParametersEdit

aiLockLevel: The level to set the lock at.

  • 0 = Unlocked
  • 25 = Novice
  • 50 = Advanced
  • 75 = Expert
  • 100 = Master
  • 251 = Barred
  • 252 = Chained
  • 253 = Terminal Only
  • 254 = Inaccessible
  • 255 = Requires Key

Return ValueEdit

None.

ExamplesEdit

; Set the lock to very easy
WeakChestProperty.SetLockLevel(25)

NotesEdit

  • As with SetLockLevel in Skyrim, in Fallout, you can't specify the key if you choose 255 as the lock level.

See AlsoEdit