Difference between revisions of "SetMotionType - ObjectReference"

m
→‎Parameters: Corrected parameter name
imported>JBurgess
 
imported>Ice Eyes
m (→‎Parameters: Corrected parameter name)
 
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== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="papyrus">
Function SetMotionType(int aiMotionType, bool abAllowActivate = true) native
Function SetMotionType(int aeMotionType, bool abAllowActivate = true) native
</source>
</source>


== Parameters ==
== Parameters ==
*aiMotionType: New Havok motion type. Allowed values are:
*aeMotionType: New Havok motion type. Allowed values are:
**Motion_Dynamic: The object will be simulated by Havok (fall, etc...)
**Motion_Dynamic: The object will be simulated by Havok (fall, etc...)
**Motion_Keyframed: The object will NOT be simulated by Havok (will only move if forced to, through [[SetPosition - ObjectReference|SetPosition]]() or [[TranslateTo - ObjectReference|TranslateTo]]())
**Motion_Keyframed: The object will NOT be simulated by Havok (will only move if forced to, through [[SetPosition - ObjectReference|SetPosition]]() or [[TranslateTo - ObjectReference|TranslateTo]]())
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