SetRelationshipRank - Actor

Member of: Actor Script

Sets the relationship rank between this actor and another.

SyntaxEdit

Function SetRelationshipRank(Actor akOther, int aiRank) native

ParametersEdit

  • akOther: The other actor to determine our relationship with.
  • aiRank: The relationship rank to set between this actor and the other. The following values are acceptable:
    • 4: Lover
    • 3: Ally
    • 2: Confidant
    • 1: Friend
    • 0: Acquaintance
    • -1: Rival
    • -2: Foe
    • -3: Enemy
    • -4: Archnemesis

Return ValueEdit

None.

ExampleEdit

; Set the fan's relationship with the player to archnemesis
AnnoyingFan.SetRelationshipRank(Game.GetPlayer(), -4)

NotesEdit

Relationship data is NOT stored for Templated Actors, and any scripts that would set relationship data on a Templated Actor will get wiped once your game session is over (which obviously has bad implications for Save/Load).

See AlsoEdit