Editing Sound Descriptor
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* When archiving, as long as the <code>.WAV</code> file is 44100 Hz 16-bit PCM, the Creation Kit will compress to <code>.XWM</code>, which is the compressed, lossless format the game reads. | * When archiving, as long as the <code>.WAV</code> file is 44100 Hz 16-bit PCM, the Creation Kit will compress to <code>.XWM</code>, which is the compressed, lossless format the game reads. | ||
* Do not compress sound archives, <code>.XWM</code> is already compressed and is a lossless format used for storing high-quality audio. The game will ignore them and not play them. (Which is why Fallout4 - Misc.BA2 is not compressed. It contains Codsworth's sound files.) | * Do not compress sound archives, <code>.XWM</code> is already compressed and is a lossless format used for storing high-quality audio. The game will ignore them and not play them. (Which is why Fallout4 - Misc.BA2 is not compressed. It contains Codsworth's sound files.) | ||
== See Also == | == See Also == |